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Gnomoria v0.9.9 release

If you've been wondering about the time since the last update and you don't read the Gnomoria forums, I took the last few weeks off. My wife and I recently had a baby and I've been home with my family. I'm back and I brought an update with me! I also want to point out with the versioning that the next update will be 0.9.10 and NOT 1.0.

General

  • Building changes to reduce micromanagement when planning out large constructions
    • Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs.
    • Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct.


  • Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training.

  • Added option to turn off Goblin Tunnelers in advanced settings

  • Replaced goblin tunnel sprite

  • Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength

  • Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally

  • Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises


Fixed

  • Goblins spawning in Peaceful mode
  • Goblin attack strength being determined when they arrive (It's now determined when they leave)
  • Cancel Job and Deconstruct selection moving after clicking