General
- Added Ambassadors
- Foreign Kingdoms now give the option to host an ambassador
- Hosting an ambassador allows trade between Kingdoms
- Ambassadors require food and drink while staying at your Kingdom
- Ambassadors require their own Personal Quarters with bed, privacy and minimum worth
- Viewing the status of an ambassador will show if they are missing a requirement or are satisfied
- Ambassadors will leave if their requirements aren't met for an extended period of time. They can also be manually dismissed.
- Ambassadors and Merchants will wait to arrive at your Kingdom if it's unsafe
- Ambassadors and Merchants will return home (with notification) if there is no way into your Kingdom
- Additional friendly Kingdoms will now make contact with you over time and as your Kingdom grows
- Added Mining Colony, Lumber Camp and Agricultural Settlement friendly Kingdoms. These Kingdoms offer some goods at a cheaper rate than Merchant City-States and also give more for goods they need. ie Mining Colony has cheaper ore and pays more for food, drink, bandages and pick axes
- Pause show arriving merchants gameplay option now also applies to your returning merchants