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Gnomoria v0.9.3 released

General

  • Added Alarm Bell
    • Crafted at the Blacksmith and once constructed can be activated by a Mechanic.
    • Sounding the alarm wakes up sleeping gnomes
    • Gnomes in a squad will still perform any military tasks that are assigned
    • All other gnomes will retreat to the Great Hall
    • Giving the "All Clear" signal returns to business as usual


  • Removed the Formation Perk: On The Move

  • Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member

  • Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member

  • Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding

  • Added Position Perk: Conservationist - Chance to not consume ammo when firing

  • Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.

  • Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range

  • Increased bonus damage from Highlander

  • When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo

Fixed

  • Crash when loading a game with no audio device
  • Intermittent crash with Windmills
  • Swords not working properly after loading