General
- Added Alarm Bell
- Crafted at the Blacksmith and once constructed can be activated by a Mechanic.
- Sounding the alarm wakes up sleeping gnomes
- Gnomes in a squad will still perform any military tasks that are assigned
- All other gnomes will retreat to the Great Hall
- Giving the "All Clear" signal returns to business as usual
- Removed the Formation Perk: On The Move
- Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member
- Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member
- Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding
- Added Position Perk: Conservationist - Chance to not consume ammo when firing
- Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.
- Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range
- Increased bonus damage from Highlander
- When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo
- Crash when loading a game with no audio device
- Intermittent crash with Windmills
- Swords not working properly after loading