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Gnomoria v0.9.2 released

Combat

  • Changed material durability so that different attack types work towards breaking it
  • Adjusted all material resistances to account for durability changes
  • Weapons with multiple attacks pick the one that works best for the situation
  • Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding
  • Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common
  • Some status effects from combat can be applied through armor
  • Sword
    • Increased attack time for stab
    • Increased pierce damage and decreased slashing damage
    • Reduced attack delay when parrying
    • Removed blunt damage


  • Axe

    • Increased slash damage
    • Removed blunt damage


  • Claymore

    • Removed thrust attack
    • Decreased slash damage and increased blunt damage


  • Battle Axe

    • Removed blunt damage
    • Increased slash damage


  • Warhammer - Increased blunt damage

  • Torch - Decreased heat damage

  • Increased ranged and melee damage with ranged weapons

  • Removed blunt damage from musket rounds

  • Increased Blunderbuss ranged attack time

  • Decreased Crossbow ranged attack time

  • Trap

    • Increased damage for spike and blade traps
    • Removed blunt damage from blade trap


  • Mant

    • Reduced damage for bite attack and increased attack time
    • Reduced damage for sting attack


  • Beetle - Reduced damage for bite attack and increased attack time

  • Spider

    • Increased damage for bite attack and reduced attack time
    • Increased damage for sting attack and increased attack time


  • Ogre/Two-Headed Ogre

    • Increased damage for all attacks
    • Reduced attack time for punch attack


  • Zombie - Increased damage for all attacks

  • Goblin - Lowered Fighting and Dodge skills for early goblins

  • Frenzy - Increased Defense penalty and now it also applies to dodge

  • Highlander - Greatly increased chance to hit necks

  • Way of the Gnome

    • Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate
    • Bonus Damage has been added based on Fighting skill


  • Guard - Block chance increases with Shield skill

  • Scout - Added increased move speed in addition to vision range

  • Marksman - Fixed this perk not actually increasing accuracy

  • Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome

  • Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet

Fixed

  • Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version
  • Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)