Combat
- Changed material durability so that different attack types work towards breaking it
- Adjusted all material resistances to account for durability changes
- Weapons with multiple attacks pick the one that works best for the situation
- Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding
- Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common
- Some status effects from combat can be applied through armor
- Sword
- Increased attack time for stab
- Increased pierce damage and decreased slashing damage
- Reduced attack delay when parrying
- Removed blunt damage
- Axe
- Increased slash damage
- Removed blunt damage
- Claymore
- Removed thrust attack
- Decreased slash damage and increased blunt damage
- Battle Axe
- Removed blunt damage
- Increased slash damage
- Warhammer - Increased blunt damage
- Torch - Decreased heat damage
- Increased ranged and melee damage with ranged weapons
- Removed blunt damage from musket rounds
- Increased Blunderbuss ranged attack time
- Decreased Crossbow ranged attack time
- Trap
- Increased damage for spike and blade traps
- Removed blunt damage from blade trap
- Mant
- Reduced damage for bite attack and increased attack time
- Reduced damage for sting attack
- Beetle - Reduced damage for bite attack and increased attack time
- Spider
- Increased damage for bite attack and reduced attack time
- Increased damage for sting attack and increased attack time
- Ogre/Two-Headed Ogre
- Increased damage for all attacks
- Reduced attack time for punch attack
- Zombie - Increased damage for all attacks
- Goblin - Lowered Fighting and Dodge skills for early goblins
- Frenzy - Increased Defense penalty and now it also applies to dodge
- Highlander - Greatly increased chance to hit necks
- Way of the Gnome
- Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate
- Bonus Damage has been added based on Fighting skill
- Guard - Block chance increases with Shield skill
- Scout - Added increased move speed in addition to vision range
- Marksman - Fixed this perk not actually increasing accuracy
- Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome
- Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet
- Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version
- Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)