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v1.8.0

We are getting closer to releasing the full version of the game. The main update of this release is completing the Campaign with 15 levels. There are also a lot of bug fixes and new mechanics added.

We also increased the price of the game by $2 as we said we will do as we release new content while in Early Access.

Changes:

  • Implemented all 15 levels for the Campaign on desktop
  • Added obstacles for the road (stun/boost speed)
  • Slow down the game speed when placing or upgrading a tower: Timewarp
  • Tesla stun stacks up to a certain threshold
  • Ghosts spawn from a tombstone instead of the edge of the map
  • Added more foliage to campaign maps
  • Added two more maps for the Survival mobile
  • Added 100 Casper boss killed achievement
  • Implemented multiple roads and spawn positions
  • Fixed bug with abilities timer lagging when changing game speed
  • Fixed bug with enemy speed getting messed up after respawning
  • Added command to clear current wave (for debug only)
  • Animated logo for the menu scene
  • Boss enemies have a bigger size now
  • Added music to pause menus
  • Added music when victory, defeat, and survival completed
  • Added stats drawer for foliage
  • Added disk to EMP
  • Show actual base health in the stats drawer
  • Take vibration preference into account when shaking the screen
  • Show the next wave info when clicking the Tombstone
  • Optimised the Tesla stun code
  • Optimised the enemy spawn code
  • Removed online from game modes
  • Renamed Debug setting to Show FPS
  • Renamed mine to EMP