Here's today's patch & changelog
Maps: - nmo_chinatown updated- nmo_cabin updated
- Tweaked amount of starting ammo in some firearms at the gun store and other places
- nmo_lakeside
- Basement/catacomb lighting has been changed to be darker
- Removed puddle of water at the bottom of the basement ladder, now you'll need to carefully move down
- Changed basement ladder model
- Added a chance where some of the water in the catacombs can be electrified, you can turn it off by finding a generator somewhere in the nearby area
- Changed lighting of the front porch of the cabin
- nms_notld updated
- Fixed some ammo that would not pick up
- Clipped off a path that should not of been reachable
- Added evac music to the finale
Code:
- In order to extract yourself, you must now climb up into the back of the EVAC truck
- Flamethrower trap duration changed back to 45 seconds, was 10 seconds before
- Tweaked some clips to make item grabbing easier
- Reduced distance of +USE range from 80 to 40
- Made the melee system client side instead of it solely being server side (in laymen terms it should feel more responsive, but there will be a chance that you won't hear a hit impact sound, you'll still see the blood splatter appear though)
- Made NG voice sounds CHAN_AUTO instead of CHAN_VOICE so they don't get cancelled out
- Added a 10 second grace period for survivors to board up and prepare for zombies at the start of each new wave
- Removed leftover HL2DM options in Options Panel and Create SErver Panel
- Re-added multiplayer advanced options button
Feel free to talk about it at our forums