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1.07.10 Release (Changelog Included)

Note: If you find a severe bug or issue, please report it on our GitHub page. If you crash, please send your .mdmp to use at [email protected], directions are listed here.

Hi again,

We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

  Changelog for 1.07.10   General:
  • Use sv_tags instead of creating custom convar for showing tags in server browser
  • Fixed various mac/linux crash issues
  • Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount 
  • Added various new props and textures for upcoming maps
  • Fixed a client and server crash caused by the molotov cocktail
nms_favela:
  • Added highway bridge as a landmark on one side of the map.
  • Added some rain to have somewhat nicer atmosphere.
  • Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).
  • Tweaked environment lighting to match the skybox better and to have some better visuals.
  • Tweaked surrounding fog and 3d sky so it blends nicer together.
  • Removed some health-crates and their locations.
  • Removed some fema-crates so they're not in the safe zones anymore.
  • Zombie initial spawn count is now 18.
  • Zombie increment count is now 11.
  • Ending wave is now at 10.
  • Clipped off some areas from players/zombies.
  • Relocated most of the zombie spawns to edges of the map.
  • Miscellaneous fixes