Hey,
Here's today's changelog for the 10/28/2013 Patch (getting really close to release!)
Maps: nmo_lakeside updatednms_ransack updated
- Added spawn postions for glock and bow
- Fixed bug with computer room objective
- Fixed grenade spawn points
- Added molotov spawn points
- Added more weapons and ammo
- Increased tunnel brightness
- Added effect particles
- Added some items to hidden spots
- Fixed cubemap reflection errors in cave
- Fixed visible nodraw surfaces in spawn
Code:
- Increased frequency of supply drops (back to what it used to be, 3 to 4 drops instead of only 2)
Art:
- Updated Mac & Linux binaries
- Molotov now ignites zombies.
- Molotov flame will now deal damage to players and ignite zombies walking into it
- Reduced blast radius of Grenade and TNT
- You can now only carry one grenade, one molotov, and one TNT at a time
- Increased Grenade damage to 250 (from 150)
- Increased TNT damage to 500 (from 150)
- Increased +USE range from 40 to 60
- Fixed Linux build UI font errors
- Weapons and items from Supply Crate won't spawn inside the ground if you try to pick them up with no inventory space left
- Fixed sprint occasionally breaking after using the Supply Crate
- Fixed an uncommon grab bug where you'll still get grabbed if you shove a zombie right on its grabbing animation frame
- func_vphysics_clips are no longer deleted and recreated on round reset
- Added .bat files for users to quickly execute some developer tools (like HLMV and captioncompiler) in common\nmrih\sdk\bin
- Fixed script error in "James" voice set which prevented players from hearing his "Almost Full" sound files
- National Guard Observer now tells players about incoming Supply Waves in Survival Mode
Misc:
- Updated character select images
- Updated Broadway movie screen texture
- Added preliminary zombie crawling animations (not in game just yet :P)
- English and Japanese localization files are all up to date
As always, feel free to leave feedback at our forums