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10/29/2013 Steam Beta Patch & Changelog

Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):

Maps: - nmo_toxteth updated
  • Church hatch now stays open, cannot be closed
  • Moved TNT from the wheelbarrow and placed it on the floor next to it
  • Added a body next to the wheelbarrow
  • Fixed the collisions on the shelves at the side of the house in the Small Garage
  • Added a few extra cubemaps
- nmo_broadway updated
  • Nav mesh updated (zombies will get in train)
- nmo_chinatown updated
  • Nav mesh updated
- nmo_cabin updated
  • Updated lighting in interior of house
  • Updated nav mesh
- nms_isolated updated
  • Updated nav mesh
- nms_northway
  • Updated nav mesh
- nms_silence updated
  • Fixed some god spots in the chapel and basement
  • Probably fixed barricade board is blocked error
- nms_ransack updated
  • Fixed issue where zombies can get stuck inside their spawn areas
  • updated nav mesh
---- Code:
  • clear active weapon on respawn before giving fists to try and prevent ghost weapon
  • hook into vphysics collision for molotov
  • fix the loading dialog getting stuck in certain situations
  • Boosted TNT to 1000 damage
  • Boosted Grenade to 350 damage
  • Decreased +USE range from 60 to 50
  • Updated multiplayer advanced options to add checkbox for dynamic muzzle flashes (on by default)
  • show objective text with compass via next objective thing
  • add exp_grenade.txt to manifest
  • fix particles on respawn
  • reduce climb speed to 80 units/sec
  • Moved resource folder out of .vpks (localization should work right now)
Art:
  • Updated lakeside loading screen

As always feel free to comment on our 1.07 feedback thread

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.