Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):
Maps: - nmo_toxteth updated- nmo_broadway updated
- Church hatch now stays open, cannot be closed
- Moved TNT from the wheelbarrow and placed it on the floor next to it
- Added a body next to the wheelbarrow
- Fixed the collisions on the shelves at the side of the house in the Small Garage
- Added a few extra cubemaps
- nmo_chinatown updated
- Nav mesh updated (zombies will get in train)
- nmo_cabin updated
- Nav mesh updated
- nms_isolated updated
- Updated lighting in interior of house
- Updated nav mesh
- nms_northway
- Updated nav mesh
- nms_silence updated
- Updated nav mesh
- nms_ransack updated
- Fixed some god spots in the chapel and basement
- Probably fixed barricade board is blocked error
---- Code:
- Fixed issue where zombies can get stuck inside their spawn areas
- updated nav mesh
Art:
- clear active weapon on respawn before giving fists to try and prevent ghost weapon
- hook into vphysics collision for molotov
- fix the loading dialog getting stuck in certain situations
- Boosted TNT to 1000 damage
- Boosted Grenade to 350 damage
- Decreased +USE range from 60 to 50
- Updated multiplayer advanced options to add checkbox for dynamic muzzle flashes (on by default)
- show objective text with compass via next objective thing
- add exp_grenade.txt to manifest
- fix particles on respawn
- reduce climb speed to 80 units/sec
- Moved resource folder out of .vpks (localization should work right now)
- Updated lakeside loading screen
As always feel free to comment on our 1.07 feedback thread