Hi,
We just released our second patch on Steam, server hosts need to update!
Changelog is listed below:
Maps: - nmo_toxteth updated:- nmo_chinatown updated:
- Reduced func_vphysics_clip by 50%
- nms_notld updated:
- Tweaked physics clips in subway area
- nms_silence updated:
- Changed evac expire to 60 seconds from 45 sec.
- Changed child zombie wave to 5 from 6.
- Changed generator run time to 30 sec from 45 sec.
- Decreased damage from electric trap.
- Flame thrower can now be crouched walked under when its on.
Code:
- Extraction Truck now parks at the correct spot on the street
- Made melee tracing more reliable in terms of client side impacts, and improved range on server side
- Disable screenspace shadow for osx (Dark screen fix)
- Reduced SKS shove damage multiplier against players.
- Scaled blast and fire damage in FF
- Changed player collision to a soft collision style.
- Removed ability to duck while being grabbed.
- Zombies now only infect when eating
- Stats/achievements will now report to the steam servers more reliably when initial connection to steam servers fails.
- Added the ability to shove when out of stamina, this adds a half second delay before your next shove and does not push the zombie back.
- Tweaks to music manager states to showcase a much greater variety of tracks.
- Hide close button on inventory crate hud
- Thrown weapons now aim higher without having to look so far up.
- Thrown weapons will not pass through zombies as often.
- Give idle kick reason in booted from game message.
- Shader optimization
- Always play ear ringing dsp on explosion
- General crash fixes
- Items now drop at a more predictable angle
- Fixed pills/walkie attached to belt blocking USE traces
- Make weapons lower when not enough stamina to shove (firearms) or quick attack (melee)
- Fixed infinite grenade bug
- Added sv_lan option to server create dialog (defaults to OFF)
- Added timer to count down the start of first round
- Reduced initial sprint stamina penalty from 15 to 12
- Bow changes
- Weight reduced to 150 from 450
- Hatchet Changes
- Weight Reduced to 100 from 200
- Damage increased to 65/325 on standard hits/headshots from 60/250
- Grenade changes
- Damage increased to 1000 from 350
- TNT changes
- Damage increased to 1500 from 1000
- Fist changes
- Given the "Blunt" damage type which adds a high chance of knockback
- Lead Pipe Changes
- Weight reduced to 250 from 400
- Damage increased 250 headshots from 200
- Machete Changes
- Weight increased to 100 from 50
- Stamina drain decreased to 13 from 16.67
- Damage reduced to 350 on headshots from 490