Season 1 is open — free and premium tracks, claimed straight from the Battle Pass window (Ctrl+P)
Tiers you finished before the season opened are waiting for you
The window warns when a season is running out, and shows how many tiers you have left
Fugitive Palace
A new three-tier mission dungeon, dressed in stone throughout, torch-lit, with its own music
Clear it by freeing nine prisoners — break the switch outside each cell, and the Fugitive returns to the central hall for the final fight
Professions
Practise every trade at once, gathering included — each keeps its own level and experience, and there is no waiting between them
The ladder has been re-costed: every level asks a little more work than the one below it
Proof of mastery at trade levels 3, 6 and 9 — bring the crafting master two pieces of your own work from that range
The Gaiyan crafting counter is now five people — a chef, a chemist, a gem cutter, a woodworker and an enchanter, each showing only their own recipes
A refused gather or craft says why, profession XP moves while you watch it, and a harvest timer no longer restarts under you
Crafting
Equipment crafting reshaped — every piece takes a Ticket, a Catalyst, the material it is made of, and a Relic, and those materials drop from the monsters made of them
The sixteen catalysts are now Catalyst I to IV, one per grade: 1 for Tempered, 4 for Mythic
17 recipes that asked for materials no player could obtain, fixed
Crafted armour carries its own class's stats — 439 pieces re-split — and a stat total that follows its tier, 691 re-budgeted
New: Marble Clusters of 50, the Wind Powder Package, and Gold Potion I, II and III (+5%, +10%, +15% gold for 30 minutes, stackable with an XP Potion)
Mining yields gems, and can turn up an Upgrade Success Crystal — which now actually adds the 5 points it always claimed
Every craftable item says which profession and level it needs
Drops & economy
The whole monster drop economy has been rebuilt — bosses pay per difficulty, against a per-run budget
Monster Cards and white equipment drop noticeably more often
Open-world monster gold re-costed above level 20
Every town shop and craft bench rebuilt by region level, and every shop is stocked again — God Point wings, God sets and war boxes included
Enhance Stone II and III sold by Karen for gold, and rare as monster drops
Dismantling no longer returns crystals or time stones — white gear can yield a Marble matched to its own level, and a refusal says why
Dungeons
Tower of Sisyphus: start the climb from floors 1, 8, 16, 24, 32, 40, 48 and 56; clearing a floor opens the stair, and nothing spawns on ledges you cannot reach
Goblin Deepworks: two overseers hold the vault keys, packs run with a leader, and the boss stands on the altar and calls in the rest of the vault
Court of the Faunus King: nearly 7,000 tiles of forest floor opened up, and the dead ground behind the throne closed off
Fortress of the Flying Dragon: the missing mission target spawns on both routes through the gate doors, so Excellent is reachable again
Seven bosses now fight differently by difficulty, and boss add-waves no longer spawn without end
Most packs wake as you reach them, Mission panels list what you actually have to do, and a clear returns you to town in about ten seconds
Skills & progression
Your starting kit is complete by level 12, ranks to 3, and those ranks cost no skill points
Every first-evolution tree offers its paid rank from level 21
Titan god skills cost what their Olympus counterparts cost — ranks 4 and 5 at 36 and 40, not 61
Wizards learn Charge CP at level 20, and faction ultimate ranks 4 and 5 now spend CP
Attack skills show their base damage, and 143 out-of-date damage figures have been corrected
Rage upkeep rescaled — the bar, the tooltip and what it charges finally agree
Daily and Prayer quests pay EXP again, and 214 quest steps now name the monster you actually have to kill
Shaman, Sorcerer and Hunter had broken second-job stat blocks — the promotion granted nothing at all. All three rebuilt
Changing job no longer takes back skills you already had
Weapon swap cooldown: 3 seconds, down from 7
Items
Sealed gear that could never be identified can be identified again — SET rings and necklaces included
Rune of Reappraisal returns an item to unidentified, ready for a fresh roll
Cash-shop items with a broken seal can be traded and sold in personal shops
Healing Bandage and Magical Wine come in tiers, one per 20 levels, and low-level quests hand those out instead of potions and boxes
Food, potions and buff items are used the moment you click them — no Yes/No box
Raid gear takes its own raid's level, and Insignia of Merit II is green and no longer grants Wisdom
The level 35 weapon exchange lets you pick your weapon
Monster Cards
Transformation size comes from the monster's own model — no more giants
A disguise lasts 5 minutes, and the disguise and its buff run on one clock
Others see the monster's name over your head, never in enemy red — you can hide among a pack of them
Monsters no longer spot a player wearing their own face, and the recovery effect works
Sacred War
One Lv.20~40 bracket instead of five that nobody could enter
The entry queue could stop for good once one side was a single player ahead — it keeps moving now
Healing done no longer counts your own potions
Server restarts wait for a war to finish instead of restarting through it
Fishing
Spots stand on the bank, where you can walk, and they stay where they were placed
460 spots down to 78 — at most 4 per map, spread well apart
The Mossy Box no longer turns up at a fishing spot
Interface
The Wardrobe handles its sixth piece, and costume wings live there — the old wing slot is retired
Capes no longer draw on top of a cash costume
The minimap shows the monsters around you as dots, and its reflection follows the round window
Achievements: 211 entries that paid nothing now hand out a reward, and an unfinished entry shows a dimmed medal instead of a question mark
11 map loading screens, all with a progress bar
The CP gauge is clear of the hotkey bar, and merchant windows are named correctly and sorted by level and class
Pet skill buffs show on your buff bar, and the Identify window says when an item has to be in your bag
Hair: the dreadlock styles have a proper rounded crown and every missing lock is back; Cornrow Braids retired
Character creation: descriptions fit their box, four fixes to the appearance panel, and Enter confirms channel select
Portuguese: tooltips, achievements, monster speech, NPC dialogue, guide messages, the tutorial and all six class skill tables are current
Account & website
Password recovery — a forgot-password link, a reset by email, and a change-password form on your account page
Sign in with your username and password
Hall of Fame — the first players to reach the level cap, an overall podium and one for each class
Seasonal ranking boards, with staff hidden from every public board
Top Donors ranking on the guild donation window
Item Mall: 31 pay-to-win products delisted, along with the wing and coin products, and every remaining product has its own picture
Fixes
New characters are created with their starting gear again
The alpha rates were only applying on some maps — nine Chapter 1 levelling maps read a second rate file that had never been boosted
Faction change cooldown is 30 minutes, down from 24 hours
A guild's notice no longer shows up in other guilds
The newcomer EXP bonus measures your gap against real players