Change Hilights:
All Encounters now tried and tested! (I've still a few bugs on my list though)
Watching Streamers play I noticed some animations were too fast and some too slow - fixed to check framerate properly...
New red tile to show currently selected unit.
Lots of tinkering with flee mechanics - still not sure if this is perfect, will be keeping an eye on it.
You can now click on a unit in the Initiative Queue and the display will centre upon them.
If playing in Windowed mode, cursor locks to window.
In combat, skill tooltips are now show in the bottom left to avoid cluttering the action.
Main menu - first option is now Continue to carry on most recently saved game.
Lots of work on the Goblin encounters to correct and balance. They're harder to hit with bows and no longer all flee as soon as one dies!
Loot balancing, especially early game. Early game the enemies are reduced in number. Now loot will be reduced a little to make up for this.
Shield did nothing against all ranged fire! Oops - Fixed!
Fatigue is now calculated at the start of each turn. Before, there was the strange situation where the game said 70% to hit, but then the log said 68%. This was because you lost energy for doing the attack which made your hit a little less acurate sometimes. Fixed!
Lots more minor tweaks and fixes...
