All skills and spells now tested. A lot of changes!
There are now a variety of fonts that can be used. (I noticed the "plain" font was not actually very plain)
Preach changes - removed infamy from the modifiers and replaced with glory.
You can now press ESCAPE in combat to bring up a mini menu where you can either:
Resume
Flee
Abandon game
There is a message in combat if a side begins to waver. This happens when the strength of one side is adjudged triple the other. The wavering team will have to take a morale check at the start of their turns.
There is now an indicator on the tool bar (red down arrow) to show that you are eating more food than you are foraging.
A lot of combat AI Vampire improvements.
New Goblin artwork
Rewrote how armour bonuses work. The armour points now just get added to your regular armour. You can only benefit from a spell once per battle though. (e.g. spamming Stone Skin is pointless, but you can cast Stone Skin and Divine Armour on an ally)
Unstable! Summoned undead are unstable. After a few turns they will begin to take HP damage every round until they fade away.
Fickle! Summoned demons are non too happy about being torn away from the world beyond. If the battle is still ongoing, after a few turns, they may well turn against you! (When this happens they also become unstable)
Bug list is empty, so will be starting on new features again!