Well, hello there, new followers!
So thrilling to see a spike in wishlisting recently. We're over the moon that our game seems to be finding its players.
For those of you who've just joined, we're committed to doing developer updates every second Friday. This is to give you a little sneak peek behind the curtain of development (which, personally, I love to see with games that I'm looking forward to) and also give you confidence that we're making progress and we have the chops to follow through with our promises.
For the most part, as the community manager I share updates of things that I see the team working on that I find interesting - I'm there with them in the office, so it's usually a matter of looking over their shoulders and bugging them for files - but as usual feel free to let us know if there's a particular part of the development process you're interested in or more you'd like to see of certain areas. I can't promise we can reveal everything, but if there's something you love, let us know.
We're also working on some longer form behind-the-scenes interview content that focuses on different areas of our title, so keep your eyes peeled for that in a little bit.
Something that I stumbled across recently were these physical level design sketches by our Principal Artist E'van Johnston, which I loved so I wanted to share with you all. Obviously a lot of our work is done digitally these days and for the most part that's the world we inhabit, but it's always nice to see things getting a little acoustic every now and again.


And, of course, eventually these ideas turn into something a little more solid, and we can begin to flesh them out (no pun intended)...

And since we loved your answers to last week's strategy question, we've got another one for you today:
If you were looking for food shortly after a zombie apocalypse had swept the world, where's the first place you would scavenge? Head to the grocery store, which has a high likelihood of stock but a massive risk that others would have the same idea? Head out to the rural countryside to pick off an animal and take your chances against a farmer with a shotgun? Or a slightly more obscure place that perhaps fewer people would have thought of...?
Harriet
Community Manager
twitter.com/intothedead
