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Xenonauts V1.05 Released!

This is another small update, mostly containing bugfixes:

  • The invulnerable / untargetable alien bug should be gone again
  • Fixed an AI loop
  • Fixed a bug that corrupted save games and caused crashes once the "reveal map" function became active
  • Fixed a crash on the final mission that occurred as soon as you opened the first door if you were using the Valkyrie dropship
  • Fixed an issue to do with stun gas and teleporters that would occasionally cause a lock-up.
  • Landed UFOs no longer always use the Farm tileset
  • Reapers have been given 10 more TU to prevent them being so passive
  • Human interceptors no longer incorrectly receive a speed boost on Insane relative to Veteran
  • Praetor gun effects have been made a bit meatier

There's two more crash bugs for us to fix (the most common being a multi-level teleport crash), unless this build introduces any more bugs / crashes. Hopefully it will not and we'll be able to get ready for our official release on Monday!