Battlemon has been update to V0.01, and is now in Pre-Alpha! (Not sure what it was classified as before, it certainly existed, though). Note, there are 1 or 2 tracks in the game that are NOT MINE!
The idea for Shift is inspired by Sans from Undertale, which is why they can dodge attacks, and have very low HP.
New Major Changes:
- New Character, Shift the Human, who works together with a Phantasm in battle
- More Progress on Abble's moveset (new mode, new moves for him, etc)
Minor Changes/Patch notes:
- Game Optimisation and size reduction by removing unused sounds
- Dunse normal side attack increased hitbox
- Dunse normal side attack both hits connect properly
- Working on Entrances and Death scenes for characters (So far only Shift has this)
- Corrodon water up attack hitbox increase
- Abble normal up attack is now holdable
- Abble normal up attack changed (Number of Oranges changed from 3 to 6 --> always 5)
- Abble total HP changed (150 --> 235)
- Changed the Dummy (player 2)'s ULT, (Spawns 200 bullets --> spawns 400 bullets, + some now aim)
- Added an extra ULT to the Dummy, for testing purposes (maybe)
- Blocking moves isn't as reliable, as some moves may break blocks
- Abble ULT now breaks block
- Abble normal up attack no longer shakes the camera
- New status effect, Poisoning, chance to be inflicted by Shift's spike attacks
- Corrodon water up attack knockback change (55 knockback force --> 22 knockback force)
- Abble no longer has the "pellet" attack that Packige has
- Corrodon normal down attack now has just barely enough stun to lead into normal neutral attack
- Corrodon normal up attack tracking and distance improved
- Abble normal neutral attack reduced endlag (1.5s --> 0.2)
- Abble normal neutral attack hitstun increased (19 hitstun --> 21 hitstun)*
- Dummy is now changed to represent "Mark" from Benjydenjy's game; (https://scratch.mit.edu/projects/591174526/), his profile: (https://steamcommunity.com/id/Benjydenjy)
- Dunse is currently somewhat broken right now, as his animations do not display properly. He's still playable, just be aware that glitches are more common when playing as him
- Corrodon water side attack increased range, and now breaks block
- Corrodon normal up attack doesn't technically break block in the traditional sense, but it takes the person being hit out of that blocking state (if that makes sense)
- ^ Dunse's respawning explosion has the same effect
- Corrodon counter (fire up attack) more punishable if it doesn't counter anything
- Corrodon normal neutral attack hitbox increased (i cant remember by how much sorry)
- Abble plant mode up attack only summons 1 flower now, which heals 1-3 HP
- Abble Plant mode side attack spawn reduction (Vines spawned 1-3 --> 1-2)
- Abble normal up attack unheld physics slightly refined, less range
- Corrodon Fire side attack initial flame hitbox increased (100% size --> 150% size)
- Corrodon Water down attack hitstun increased (44 hitstun --> 45 hitstun)
- Corrodon Water down attack bubbles damage reduction (0.8 damage --> 0.5 damage)
- Dunse held normal up attack hitstun increased (2.6 hitstun --> 11 hitstun)
- Dunse held normal up attack damage increased (0.45 damage --> 0.55 damage)
- Minor bug fixes and collision bugs fixed up
- New Loading Screen on initial game loading
- New Icon for the game (3 of Dunse's swords)
I'm going to either start creating a new character, finish Abble, or a single player story mode. Not sure which yet. Battlemon will be updated and no longer a playtest. It will be public to play for everyone shortly after this post.
*Hitstun = the amount of frames the enemy is stunned for, example; 30 hitstun is equal to 1 whole second of hitstun inflicted.