Hi!
It's time for a new update again!
Highlights in this update:
- Third person camera
Hit [F5] to toggle camera mode. In third person camera mode the camera distance from player is controlled by the tool size:
Watch on YouTube - Symbols tool Add writings and symbols to any axis aligned surface. Symbols can be painted with the paint tool. Hit [R] with symbol tool active and with cursor over a symvol to rotate the symbol. Great for signs and paintings.
- Paintings
I created a bunch of paintings for you to decorate your walls with. All paintings are made with new symbols tool.
- Improved eye-dropper tool Activate with the [ALT] key. The new eye-dropper tool will sample both the block type and the material under the cursor.
- Hotbar tools and materials are now saved You requested it and you got it :-)
Full list of changes:
- Third person camera
- Added animation group to body parts to control parts of animation
- Hotbar tools and materials are now saved
- Added user icon next to user made inventory tools.
- Added symbols block type.
- Added symbols tool
- Added symbols render logic
- Added symbols material table
- Added symbols vertex buffer type
- Added symbols rebuild logic
- Added symbols shader
- Default symbol color is now black
- Fixed small bug in transition decals
- Remove fire with fluid tool when fire is inside something works fine now
- Symbols are now excluded from hit testing (except when using paint tool)
- Symbols tool now only delete symbols
- Symbols now snap to block behind
- Added symbols tool icon
- Added symbols material icon
- Inventory materials now show correct material for rotated materials.
- Added eyedropper icon
- Crosshair is now an eyedropper icon when [ALT] is down
- Eyedropper tool now also try to select correct tool based on cube type.
- Added rotate symbol tool. Hit [R].
- [F5] now toggles camera mode
- Added complete set of letters for the symbol tool
- Player attack animation now shows the correct tool.
- Added a new player attack animation that looks ok with the third person camera.
- Paint is now saved from building plates.
- Added painting "Alps"
- Added painting "Fluffy Clouds"
- Added painting "Forest"
- Added painting "Hills"
- Added painting "Arthur"
- Added painting "Game Developer"
- Added painting "Platformer"
- Added painting "Pop"
- Added painting "Ship"
- Added painting "Composer"
- Added painting "Town"
- Added third person camera zoom based on tool size.
- Third person camera collision box is now a sphere.
- Added a painting to procedural houses for test.
- Added better hitboxes for small mobs like bugs.
Have fun!
/Jens