Hi!

Full list of changes:
[x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens.
[x] Delayed worm spawning. You now have enough time to open and close doors without them spawning.
[x] Worms will self destruct in a few seconds if they don't find anything to eat.
[x] Added new animations and better proportions for Worker models.
[x] Fixed glitch in Worker bed allocation that allowed the same worker to allocated more than one bed.
[x] Block models are now able to have an optional mesh.
[x] Fixed worker hit testing.
[x] Equiped worker tool is now visible on the back of the worker.
[x] Added chew sound when worker eats.
[x] Added crafting sound when worker is crafting.
[x] Added some info on why a tasm (tree) doesn't activate (grow)
[x] Added worker crafting animation.
[x] Fixed light calculation for state models
[x] Fixed cases where roof over bed was not detected.
[x] Fixed Axehammer default orientation.
[x] Fixed ground level in NG plane mod.
[x] Worker will now only visit/analyze closest shelf
[x] New models for all growth stages for Birch and Spruce sapling.
[x] Fixed hit testing of state models that are made of scalar field voxels.
Best regards
Jens