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New Version 0.1.152
- NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam
- Turret reload changed, now fires immediately after lining up with target
- Fix recycle button not working for turrets (in context menu)
- Fix heading speed for turrets using wrong upgrade value
- Limit declination of turrets to prevent clipping into walls
- Prevent turrets from being able to fire on themselves (rare)
- Remove AOE splash damage from pulse laser turret
- Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage
- All friendly fire is disabled
- Reduce tracking speeds and upgrades for most turrets
- Change pulse laser audio
- Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed.
- Repair drone will now repair walls
- Fix some tree billboards showing collider
- Fix rover starting position on Zazel - Ring of Fire
- Add Steam Community News button to latest panel changes on Home page
- Fix audio clipping for pulse laser turret
- Add audio for spawning, building, drone actions, death
- Fix Zazel - Burn the flames rover starting location and ramp on landing ship
- Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls
- Improve targeting for shooter enemies
Known Issues
- There are still some auto-targeting issues, the fix for now is to use manual control
