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New Build, Manual Turret Control, and Steam Autumn Sale discount

Steam Autumn Sale Discount

A whopping 40% discount for the Autumn sale. Don't miss out!

New Version 0.1.152

  • NEW FEATURE - Players can now take over control of a projectile turret - E to toggle control/return to tactical mode, or press Control button on turret menu - SHIFT to toggle zoom when in control - Left click to fire/start beam
  • Turret reload changed, now fires immediately after lining up with target
  • Fix recycle button not working for turrets (in context menu)
  • Fix heading speed for turrets using wrong upgrade value
  • Limit declination of turrets to prevent clipping into walls
  • Prevent turrets from being able to fire on themselves (rare)
  • Remove AOE splash damage from pulse laser turret
  • Turret attacks can now hit other friendly buildings/rover/vegetation but do no damage
  • All friendly fire is disabled
  • Reduce tracking speeds and upgrades for most turrets
  • Change pulse laser audio
  • Beam turret will now always fire once the warmup phase starts. This prevents it from getting stuck warming up without getting a chance to start firing when its target is destroyed.
  • Repair drone will now repair walls
  • Fix some tree billboards showing collider
  • Fix rover starting position on Zazel - Ring of Fire
  • Add Steam Community News button to latest panel changes on Home page
  • Fix audio clipping for pulse laser turret
  • Add audio for spawning, building, drone actions, death
  • Fix Zazel - Burn the flames rover starting location and ramp on landing ship
  • Fix beam turret - should switch targets properly and not continue firing on targets blocked by rover/buildings/walls
  • Improve targeting for shooter enemies

Known Issues

  • There are still some auto-targeting issues, the fix for now is to use manual control