This patch focuses on better support for ultra wide screen and other aspect ratios.
General
- Player and enemy size now remains constant, regardless of aspect ratio. Ultra wide screen should no longer feel "zoomed in".
- New title screen background, plus the title screen uses the proper layout on all aspect ratios
- Stage backgrounds look better when using tall aspect ratios (4:3, etc)
- Misc visual polish
Bug fixes
- The Viper miniboss is no longer halfway off the screen when using ultra wide resolutions
- Fixed an issue where the stage complete progress bar didn't fill up all the way when using ultra wide resolutions
- The boss warning no longer blocks the level up window