Enemies:
Updated all enemies to gain less health overtime, max health not changed, just takes longer for them to get there.
- Basic enemies gain less health overtime.
- Mini Bosses gain less health overtime.
- Range enemies gain less health overtime.
- Slightly increased starting spawn amounts & reduced spawn overtime. Enemies should no longer spawn in such a large cluster at 1 minute mark.
Perks:
- Bonus Damage Perk:
- Increases damage by 42 down from 45.
- 20 Max Ranks up from 8.
- Bullet Count Perk:
- Costs 1450 to upgrade, up from 1020
- Updated info for Bonus Projectile Range perk