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A Lil'Balance

Enemies:
Updated all enemies to gain less health overtime, max health not changed, just takes longer for them to get there.

- Basic enemies gain less health overtime.
- Mini Bosses gain less health overtime.
- Range enemies gain less health overtime.

- Slightly increased starting spawn amounts & reduced spawn overtime. Enemies should no longer spawn in such a large cluster at 1 minute mark.

Perks:
- Bonus Damage Perk:
- Increases damage by 42 down from 45.
- 20 Max Ranks up from 8.

- Bullet Count Perk:
- Costs 1450 to upgrade, up from 1020

- Updated info for Bonus Projectile Range perk

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.