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Patch notes v0.51

General

  • Overhead dodge cooldown now displayed as default
  • You can now continue to use the in-game chat during the End game sequence/scoreboard in Scavenger Hunt
  • Base turrets now generate health over time

Reward Screen Improvements

  • Particles and 3D objects added to reward screen to improve the overall look and feel after a match
  • Flow of the reward screen improved

Weapons

Rifle
Primary Attack

  • Casttime reduced to 0.75s from 1s
  • Damage reduced to 110% from 135%
  • Range reduced by ~10%
  • Castbar is now displayed when firing

Secondary Attack

  • Casttime increased to 0.75 from 0.6
  • Damage increased from 70/100/130 to 90/130/170
  • Now deals reduced damage for each pierced enemy instead of limiting the number of pierced targets
  • Damage is reduced by 30% for each pierced target

Characters

Armored Amber
Medkit

  • Improved the tooltip
  • Augmentation 1 - Field Medic
    • Now boosts allies power by 10%, down from 15%.


Panic Shot

  • Augmentation 1 - Exhausting Bullet
    • Weaken factor is now 33%, down from 50%
    • Duration of weaken is now 4s, down from 5s.

Armored Berg

  • Toss Ability replaced by Brutal Swing
  • A cone attack that does damage and knocks the primary target into the air, who takes additional damage upon landing.
  • Augmentation 1 - Disorienting Impact
    • Inflicts Dizzy when the target lands. Dizzy causes the target to miss 33% of its melee and ranged attacks for the next 4s

  • Augmentation 2 - Intercept

    • Striking an enemy with Brutal Swing reduces the current cooldown of Tackle by 6s

Armored Bryce
Assault

  • First dash now pierces Walkers
  • Improved flow between 2nd and 3rd strike by reducing time between them from 0.3s to 0.15s

Harpoon

  • Improved flow by allowing to move while casting
  • Fixed a bug where you could change mouse position to opposite of the hooked wall making Bryce jump away from the wall instead of to it
  • Deflect (renamed into Counter)
  • You can now move while Counter is active but not attack.
  • Augmentation 1 - Combat Technique
    • Rage generation for each attack up to 0.5 from 0.33.

  • Augmentation 2 - Maneuver (replacing Smoke)

    • At the end of Counter, you execute a special maneuver that damages and cripples surrounding enemies, damaging for 75% and crippling for 1 s.

Armored Isys
Sentry Gun

  • Cast/Upgrade time down to 2s from 2.4s
  • Sentry Gun projectile range increased by ~14%

Nitrogen Cap

  • Added a channelling bar

Mutated Amber
Conceal

  • Immaterial duration increased to 1s from 0.5s
  • Bonus damage increased to 70/80/90/120 from 50/60/70/100
  • Casttime down to 0.1s from 0.2s
  • Preparation no longer breaks conceal

Preparation

  • Now ignores global cooldown
  • Now increases damage done by 20% for 8s
  • Stalker augmentation no longer increases damage output but increases movement speed by 25%

Poison Sting

  • Area increased to 26 from 13
  • First Augmentation Reworked - Deadly Reaction
    • Damage Mutated Amber deals to the target after the poison has exploded is increased by 25% for the next 4s.

Mutated Berg
Taunt

  • Improved tooltip

Mutated Bryce
Slithering Vein

  • Improved tooltip

Spore Cloud

  • Added general slow visuals

Mutated Isys
Stinger

  • Now deals 50% piercing damage to Walkers passed through

Plague

  • Added general slow visuals

Survivor Berg
Leaf Shield

  • The HP of the shield is now 200/220/240/300%, down from 220/240/260/320%.
  • Forceful now increases damage output by 10%, down from 15%.

Survivor Bryce
Duck Hunt

  • Fixed a bug that caused the slow effect to not always trigger

Survivor Isys
Evasion

  • Added "Miss" scrolling combat text for attackers who misses attacks on her

Combat Reflexes

  • Duration reduced to 2s from 4s

Kicking Spree

  • Damage reduction when kicking the same target increased to 20% from 15%
  • Distance when looking for a new target reduced to 50 from 60

Fuse
Rocket Man

  • Cooldown increased to 14s from 12s
  • Distance reduced to 70 from 80
  • Riot Foam
    • Dripping
      • The duration of the Burn effect caused from igniting the Riot Foam has been reduced to 1s from 3.5s.
      • Total damage dealt by the burning has been reduced to 50% from 100%.

Voltage
Flicker - Weapon Expertise

  • Chance to generate Sparks down to 20% from 35%

Electric Lash

  • Shocklash augmentation no longer consumes sparks
  • Shocklash damage per spark down from 10% to 7%

EMP Field

  • Drawing Energy
  • Stacks generated down to 2 from 3

Static Discharge

  • Changed to toggle cast ability instead of forced smart cast
  • Projectiles are now faster, longer and pierces Walkers

Sparkly augmentation

  • Now cripple independent of amount of sparks consumed
  • Cripple duration down to 1.5s from 2.1s

Connective Swap

  • Target damage down from 300% to 80%
  • Added explosions around Voltage and swapped target after finished swap dealing 260% area damage (swapped target is unaffected)

Perks

Toxic Spread

  • Now uses general silence visuals instead of a unique Pulse
    • Trigger chance is now 10%, down from 15%
    • Stun duration is now 1s, down from 1.2s.

Crib

  • Crafting Popup improvements.
  • Boost Popup tweaks/fixes to flow. Added Level Up popup when acquiring a new level.
  • Voltage crib animation updated

Bugfixes

Massive Ram

  • Fixed a bug which let the Massive Ram punch players who are temporarily immune to attacks (like Wanta in Spirit Form).

GUI

  • Replaced the gold, silver and bronze stars awarded after a Horde mission with gold, silver and bronze cups.
  • Added reward screen sound effects when receiving items.

Replays

  • Only the latest 50 replays are now saved, if any more matches are played, the oldest replay will automatically be deleted