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Patch 0.6

Highlights

  • New PvE-Mode: Crossroads
  • Progression System Overhaul
  • Crafting Overhaul
  • Passive Skills
  • Loot System Rework

Crossroad

You are now able to play the new PvE experience that is going to replace the Horde Mode.

Mission System & Victory Conditions
Complete 4 Missions

  • You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance
    • A better score awards more supplies

  • There are a number of different missions that will be randomized during a playthrough
  • All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels

Secure Supplies

  • Your game reward is primarily based on the amount of supplies you are able secure during the game

Day and night cycle

  • Similar to Scavenger, you begin in the morning and the game ends during the night

Maps

  • Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme
  • There is a number of different map layouts available within themes

New Zombie Attribute System

  • Attributes are permanent buffs that boost zombies
  • Boosted zombies glow
  • Attributes are more frequent on high infection levels
  • Attribute List
    • Deadly
      • Damage output increased by 50%

    • Tank

      • Reduces damage taken by 35%

    • Enraged

        Increased Attack Speed by 50%

    • Speed

      • Increased Movementspeed by 50%

    • Projectile Resistant

      • Reduces Projectile type damage by 75%

    • Melee Resistant

      • Reduces Melee type damage by 75%

    • Area Resistant

      • Reduces AoE type damage by 75%

    • Plague

      • Deals damage to players standing close to the zombie

    • Unstable

      • An infectious explosion does damage to nearby players 2s after the zombie is killed

    • Amplifier

      • Zombie standard attacks inflict Amplify

      Numbing

      • Zombie standard attacks inflict Weaken

    • Uncontrollabe

        Zombie cannot be stunned/incapacitated/slowed/feared etc

    • Relentless

      • Greatly Increases Max HP and Damage ouput

    • Slaughterous

      • An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities.



New Minimap Functionality

  • Crossroads uses a zoomed-in minimap due to the large maps
  • The fog of war is being lifted as you explore the Crossroad map

Respawn System

  • In Crossroads players respawn at a respawn point close to the remaining players
  • All players respawn simultaneously
  • If all players die the group receives a respawn duration penalty

Doctor Bauer

  • Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads!

Progression System Overhaul

  • Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level
  • New account progression rewards have been added
    • All permanent unlocks will be handed out to users who have already bypassed these rewards

  • Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons!

Crafting Overhaul

  • The weapon leveling system has been removed and is being replaced with a new modification system
    • Modifications allow you to customize your weapons to better fit your needs and playstyle!

  • The weapon tiers have been increased from 6 to 16
  • Crafting weapons are no longer restricted by the workbench-level

    • Loot drops are now based on your character strength. Increasing your character strength by leveling up your account and by crafting new weapons will lead to a higher infection level and thus better loot

  • All weapon-stats have been rebalanced
  • New weapons can now be dropped
  • Almost all legendary weapons have a unique perk and a more defined role

Passive Skills

  • The weapon expertise on all characters has been removed and is replaced by a passive skills
  • You can now choose whatever weapon you like and customize it to your character and playstyle using the modification system

Loot System Rework

  • Smarter drop system with guaranteed drops and less randomness
    • The more games you play without receiving blueprints the higher the chance of receiving a loot-drop

  • Weapon-types are also distributed more evenly. If you have not received a certain weapon-type for a long time you will have an increased chance to receive that weapon-type
  • Duplicate blueprints are now transformed into account experience points

    • The Gear Point income has been re-balanced to accustom the new progression

Compensation

  • As character levels and weapon levels are removed we are also removing the unbound experience part of the game. Everyone who spent cash to unbind XP gets compensated with Cash
  • With the big crafting rework and the many weapon changes we are also compensating all users who have converted Cash into Gear Points by giving back 50% of Cash spent on the Cash to Gear Point conversion

Updates

Scout Missions Rework

  • All Scout Missions have been reworked into single player missions
    • Each mission has a unique objective

  • All three new Scout Missions are now part of the starter quest

New Enemy Types

  • A new classification has been added: Infected. Infected-type zombies are stronger than Walkers but weaker than special-zombies.
  • Elite Walkers are now named Veterans and their classification has changed from Walker to Infected
  • The Suicider is a new Special enemy that will blow itself up along with you and your allies!
  • The Runner is a new Infected enemy that will chase you down and whack you in the back when trying to flee
  • The Spitter is a new Infected enemy that spits acid-goo (beware of large groups of Spitters!)
  • All Massive zombies have been re-balanced and updated

Crafting Details

  • All weapons have had their stats re-balanced
  • Some weapons have a different rarity than before
  • Several perks has been removed from weapons. These perks have been changed into modifications
  • The required parts have been re-balance
    • The amount of different parts have been reduced to 10
    • Parts are reused over several weapon tiers

  • Gadgets have their stats adjusted to fit the new crafting changes

Our patch notes are too awesome big for a Steam announcement! Read the rest of the patch notes here.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.