Hey Survivors,
Here is a list of bug fixes that went into this patch.
We would like to thank those of you that have been helping us out in the forums by posting bugs, tracking down bugs, providing us with vital information, and assisting your fellow community members.
Keep up the great work!
DI:Epidemic Team
Bug fix list!
Scavenger
Sinamoi audio event – “Scavengers are stealing from us” audio event triggers near the end of games
Sinamoi head picture obstructs with game event popups
Win Countdown - gets stuck when truck is filled and enemy steals right after
Reconnect - Possibility to trigger anti-hack system by reconnecting when the character is dead Crossroads
Health bars overlap mission tab
Deadly difficulty - stats cap / tier restriction
Freed civilians get stuck in one place after returning to base
Capture the Flag and Supply Facility missions have supply icons instead of clock icons
Bauer's portrait is displayed instead of Civilian's in Escort mission
Special infected stuck in the mission where you have to steal supplies from a truck
Civilians not disappearing after cocoon mission
Respawn point calculated using disconnected players
A player respawns near respawn point but not on it
End time displays as 00:00 Characters
General - Certain Ultimate skills' tooltips do not show reduced cooldown
General - Keyboard remains active in character list while inside equipment lists
General - Inconsistency between the functionality of Armored Isys' and The Fuse's ultimate skills
Mutated Berg / Taunt - Taunt effect is not negated after inflicting 25%+ damage to walker and veteran zombie enemies
Armored Berg / Skull Clap - Uppercut's description can be confusing to the player
Survivor Isys / Tornado Leg - Immune caption is not displayed over zombies resisting cripple effect
Survivor Isys / Lightning Fury - Focus attribute does not increase damage from Sparkling Punt augmentation
Mutated Isys / Stinger - Stinger skill is able to negate immunity status on enemy characters
Armored Isys / Rocket Launcher - Interaction zones are flickering upon contact with flames from 'Firestorm' augmentation
Survivor Amber / Pheromones - Mutated Bryce’s Infected Sprout can be attacked but not dealt damage under Pheromones effect.
Survivor Amber / Nerve Cut - Focus does not increase life leech from Surgeon augmentation
Armored Amber / Command - The player is able to summon more than one minion
Armored Amber / Command - Skill's cooldown restarts counting when character dies while minion is alive
Armored Amber / Command - Minion does not level up alongside the player
Amber / Smoke Screen - Players affected by the Smoke Screen skill have reduced damage taken after leaving the skill's area
Hermann / Guardian Zeppelin - Zeppelin travels to incorrect location after it is created
Hermann / Guardian Biplanes - Biplane locks on target beyond its reach and ignores other targets
Sam B - Several fist weapons are not placed correctly in character hands
Hailey / Icicle - Hailey is unable to apply Frozen effect on target Chilled by the enemy with a single cast of Icicle
Hailey / Chill - Chill cannot be applied on hoarders and Uncontrollable enemies
Voltage / Static Discharge - The skill always deals the same amount of piercing damage
Voltage / Flicker - Secondary ranged attacks do not generate sparks
Voltage - EMP Field - Disable does not stop zombies or special zombies attacking
Roy / Picnic - Dropped burger heals player for the base healing value when picked up at the last possible moment
Roy - Rollin' (first) skill don’t do damage to barricades
Roy / Picnic - Missing information on skill's duration in the tooltip
Roy / Passive - Passive will be triggered by every blind effect if the enemy was flashed once
Roy / Picnic - Primary damage from Rotten Burger augmentation is reduced by Area Resistant attribute
Septian's and Xian Mei's ultimate skills deal no damage to turrets
Allie / Stealth - Incorrect value of damage taken by holographic simulation
Allie - Stealth - Clone displays no health bar
Allie / Stealth - The hologram from ghost augmentation does not have overhead health bar
Xian Mei / Replica - Replicas health is not reduced on the overhead health bar seen by the enemy player Weapons , Modifications, etc.
Weapons - Formidable modification text overflows weapon details page
Weapons - Pistols - High latency servers increase firing movement speed
Modifications - Improper spacing in the Workbench description of Sentinel mod
Modification - Supplier - User takes damage when unloading supplies after cap
Modifications - Avenger does not trigger if the obstacle is between teammates
Modifications - The Player can modify a weapon using no modifications for Cash
Modifications - Time-out heals for the same amount even when maximum health changes during delivery
Modifications - Energy Rush does not work when killing blow is made with secondary attack of light and heavy weapons
Modifications - Bonus Damage from Zombie Slayer is not reduced by Defence
Modification - Ultimate Recharger - Ultimate tooltip cooldown is not affected by this mod
Perks - Bonus Damage from Desperado is not reduced by Defence
Perks - Rogue always leeches life equal to the damage from melee attack
Rage bar can be displayed as filled when characters' Rage is below 1 / 2 / 3
Consumables - Hoverbar displayed on an enemy player who is under Zombie Disguise effect
Consumables - Zombies ignore second Meat Lump when two consumables exist at the same time Zombies
Elite Floater / Elite Puller - Elite zombies do not run away after being hit with blind effect
Massive Puller targeting stays on player even after Puller dies
Massive Puller - wrong direction of spit traces
Suicider explosion does not knockback players
Enemies - Suicider killed by the player grants additional 10000 damage in the scoreboard General
Crib - Missing names for the Account Level Rewards
General - Inconsistent stealing supplies icons in Scavenger Mode and Crossroads Mode
Crib - Weapon Count does not update after selling in Inventory
Reward Screen - Account Progression/Level - received XP from duplicates is not accounted towards Account Progression/Level
Reward Screen - Parts are not described by their unique icons in Reward Screen
Score System - Score for takedown is not granted when minion or non-moveable object kill while character is away
Kill feed not working for Spree/First Blood
Scoreboard - shows a percentage of deaths while hovering over deaths count
A player can see a skill bar of his teammate after his character's death
Scoreboard - Hermann - Guardian Zeppelin - recasting while zeppelin is alive adds 10000 Damage in Scoreboard
Score System - The Player is granted score after killing Wanta while her ultimate is active
Options - Text from dialogue boxes overlaps options menu window
Rejoin - The Player is unable to rejoin the match or start any other match after leaving the match
HUD - Starter missions have crossroads HUD implemented
Shop - No confirmation prompt when buying characters with cash
General - Immune caption is not displayed over zombies resisting cripple and slow effects
Crib / Profile - Inconsistency between match history and Scoreboard statistics