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Patch v0.8

Highlights

  • Scavenger Hunter adjustments
  • Kill feel improvement
  • Russian translation

Scavenger Hunt

  • Looters now spawn with 1/2 Attributes when the Infection Level is 5/10 and higher
    • Defense Attribute + 1 Random Attribute

  • Hoarders now spawn with 1 Attribute at Infection Level 12 and higher
  • Hoarder respawn timer is no longer reset upon reaching end game (night time)
  • Looters now always spawn at a minimum in-game level of 3
  • Barricade Run

    • The Roaming spawns before each barricade should now have a 100% spawn rate and should consist of the same type of zombies for all teams
      • Note that special type of zombies that spawn during the Barricade Event can still be random
      • Note that there can be a difference in number of "static" walkers on the way to the barricade (walkers that are sitting, eating, etc)


  • A team can no longer overload their trucks with supplies. Players will be unable to deliver more supplies and flags will stop generating supplies once a truck is full.

    • You will be able to deliver supplies and flags will start generating supplies again If another team denies victory by stealing supplies
    • This change will make it impossible for another team to deliver more supplies than the winning team during the countdown - Reaching the supply limit first is still the victory condition

  • Base Turrets attack range slightly increased
  • XP Table has changed
  • XP granted from hoarders are now based on a static value

Scavenger Expedition Map

  • Paths leading up to hoarders have been slightly reworked

Kill-Feel Updates

  • Players now uses rag-dolls similar to zombies to enhance the effect of dealing a killing blow
  • A "gravestone" effect spawns on the location where a player dies. Standing near the gravestone will allow you to resurrect the player.
  • First Player who kills an enemy player is awarded with "First Blood"
  • Killing several players in quick succession awards
    • Double Kill
    • Triple Kill
    • Quadruple Kill
    • Penta Kill
    • Monster Kill

  • Killing 4 Players without dying awards Killing Spree

Scoresystem Update

  • Scoreboard now display damage done in Scavenger/Crossroads
  • Scoreboard now display healing done in Scavenger/Crossroads
  • Scoreboard now display "Takedowns" instead of Player Kills. Takedowns is a combined value of Kills and Assists (in Scavenger)
    • By assisting another player on your team you are rewarded with a Takedown.
    • Assist will count:
      • if you are nearby when a player on your team struck the killing blow
      • If you dealt damage to a player killed by an ally within a certain time-frame
      • If you healed/buffed the player who struck the killing blow


  • Scoreboard now displays score. Score is awarded when performing certain actions in Scavenger Hunt
  • Hovering damage/healing/takedowns/score displays details about this value in a tooltip

HUD

  • HUD has gotten a facelift. Most HUD elements have been updated with new art and new design
  • Level Up system has been updated to better relay information about each upgrade and to make in-game levels more obvious
  • A buffbar has been implemented displaying passive effects, buffs and debuffs.
  • A new statistics screen has been implemented displaying stats and perks in-game (Default bound to the hotkey 'V')

Characters

Armored Amber

  • Focus now properly increases damage output of Infested Minion.
  • Updated character roles (In Crib) for several characters
  • Additional voices has been implemented for several characters

Crib

  • Weapon tooltips now compares your currently equipped weapon with the weapon you are hovering.
  • An additional character tab has been implemented displaying a summary of a character's different qualities and an expected play-difficulty
  • Item Info - Right Windows
  • All window types now rescaled to have the same size on the item-display part (top half)
    • New background added to the Item-Display

  • Reward window

    • Flow for daily rewards reworked.

Starter Quest Changes

  • Steps lowered to 5
    • 1. Play Scout
    • 2. Craft Weapon
    • 3. Play Crossroads
    • 4. Buy Consumable (Or another item)
    • 5. Play 3 matches

  • Steps can now be played in any order
  • Starter Quest no longer locks the player to the current state, you can always browse all available features of the crib.

General

  • Updated cursor and crosshair.
  • Fixed a bug with the modification 'Sentinel'. Sentinel should now correctly grant shield value depending on life leech up to a maximum of 20% base health.
  • Players are now invulnerable for 2.5s in Crossroads after respawning

Localization

  • The game is now translated in Russian

Bugfixes

http://steamcommunity.com/app/222900/discussions/0/617330406647850647/