GAMEPLAY IMPROVEMENTS
- Tweaked bot spawn placement for Heights (Hunt).
- Soundscape update to Heights.
- Tweaks to Kobra and Aimpoint reticles to improve visibility on darker maps.
- mp_switchteams_each_round's value now allows you to specify the frequency of the team switch. 1 = every round, 2 = every other round, 3 = every 3rd round, etc.
- Improved collision on Humvee and pickup truck models.
- Spotting players is now slightly more difficult. This will continue to be tweaked in future updates.
BUG FIXES
- Fixed assert on exit on Windows servers for those that use -autoupdate.
- Fix for weapon disappearing when a player on your team switches to spectator.
- Fixed being stuck in a restricted area if you changed teams within one.
- Potential fix for false positives on global bans on some servers.
- Potential fix for mp_switchteams_each_game.
- Updated sv_pure whitelist so only the diffuse texture of certain player models can be changed instead of whitelisting the entire player materials directory.