We have a large update deployed, so update Insurgency and join us on the servers!
Among the changes are:
- Environment and objective layout updates to Siege, Contact, District, Ministry, Uprising, Heights and Market. (All of them!)
- New multiplayer game mode: Skirmish.
- New limited reinforcements system implemented for Skirmish and Push.
- Modifications to Firefight: Points no longer start captured, and objectives no longer have a neutral state.
- Option to toggle on/off floating HUD elements (objectives, player names). Default key bind is "\".
- Shortened capture time of objectives by 25% to 15 seconds.
- Added HUD element to show the names of players using voice chat.
- Dead players in Firefight will now be informed that their team needs to capture a point to respawn.
- Dead players in Checkpoint will now be told how many objectives the team needs to respawn.
- Switching teams or being auto-switched will reimburse your supply points.
- Refined player hitboxes to greatly reduce graze-hits.
- Fixed major POV issues where player's view mis-aligned from the player's body in third person.
- Leaning is now asymmetrical - you actually lean further right than you lean left to more realistically match third person character movement.
- Modified realism damages to create better separation in mechanics of armor penetration, getting close to realistic values and allowing for better granularity.
- Added new Nextbots to the game to replace the existing bots. They still have a long way to go, but this update serves as a starting point for them and they will only get smarter over time. Please refer to the Nextbot thread we've started for any issues or ideas specifically related to the bots in the game.
- Bots are now supported with all PVP game modes.
View full changelog on our Forums here.