We have released a small update today, changes below:
- Fixed Linux Dedicated Server.
- Updated District with new Insurgent spawn area.
- Improved performance issues related to lighting/sprites in the garage in Ministry.
- Updated Heights with some art improvements.
- Updated Ministry Coop.
- Added a couple of safety nets to a piece of code that was showing up in a bunch of random crashes (potentially fixing some crashes people are getting - needs testing).
- Re-introduced sub-sonic bullet cracks.
- Fixed nextlevel voting so it will properly change to the map/mode combination voted for.
- Tweaked reinforcement times in Skirmish, Push and Strike to better promote teamwork.
- Fixed a bug that would cause suppression to randomly happen when the bullet was no where near the player.
- Improved and optimized Nextbot pathfinding.
- Caches now disappear if they're inactive in Strike and S&D.
- You can no longer detonate your C4 in a restricted area.
- Downsized the reticule scale for the Eotech and Kobra sights.
- Fixed bots not shooting you on Heights Outpost.
- Fixed bots not finding you on Siege Outpost.
- Updated Buhriz Outpost with some further away AI placement so you can actually defend the whole village now.
- Defenders no longer get automatic defense kill bonuses in Outpost, VIP and S&D.
- Tweaked the position of the game timer when there's no objectives to show.
- Fixed the scoreboard player list spacing so that it properly displays all 32 players.
- Objectives in Checkpoint now show appropriate destroy/capture labels underneath the icon.
- Tweaked the size of destructible glass panes in breakable window surfaces.