We have been paying close attention to feedback on the game and issues people have been having. We've addressed a number of them below, and are still working on addressing others that still remain.
If you are still experiencing issues with the game, please try the steps outlined here and get back to us if you’re still experiencing issues.
Fixes
- Non-official servers can now set up a Matchmaking server with "sv_playlist" (coop, tacticalop, sustained).
- Fixed Cooperative matchmaking and removed Outpost from it (until it is re-introduced).
- Fixed crash when attacking someone with a knife.
- Fixed crash when entering video options after changing resolution.
- Took measures against the scoreboard crash by adding some extra checks against invalid avatar images.
- Took measures against a map loading crash by validating the theater script before trying to set player speeds.
- Took measures against a server crash related to max entity usage by making sure ragdoll and marker entities get cleaned up a little better.
- The game now skips lag compensation on dead targets to save bandwidth.
- Fixed ConVarRef ins_achievement_allow_cheats spam on the server.
- Fixed weapon upgrade slots and pointers remaining after switching to an empty weapon slot.
- Addon models should no longer draw when the player is dead, spectating or invalid.
- Fixed a crash when loading a map without accompanying maps/[mapname].txt file, happening to custom mappers not familiar with our setup.
Gameplay Improvements
- Reduced the damage weapon caches give off when they blow up.
- Improved the death scream first person / distance sound system.
- Slide now goes a little further, but a little slower so it’s a bit less jarring.
- Fixed bug in SND and Strike where the Sharpshooter class on the Insurgents would receive a machine gun.
- 12 players is the new default minimum for 2 extractions in VIP (“mp_vip_single_point_max”).
- Fixed collision issues in Siege near the Security spawn area.
- Fixed being able to walk through the pillar models in Market on a Linux server.
Usability Enhancements
- Enabled multi language support in the engine. If you are interested in helping us localize your language, see this thread.
- Added voice volume slider.
- Matchmaking now tells you how many servers meet your criteria before you try and find a game.
- Inventory weapon now rotates slightly based on mouse position in the Kit Selection UI.
- Fixed chat text from being cut off.
- Better chat subtitles for voice commands.
- Fixed end-round lobby overlapping main menu and other menus.
- Teammate diamonds no longer suddenly disappear from the corners of your screen.
- If a new version comes out, it will now say “"Server is running different version of the game. Try updating or connecting to a more up-to-date server.” instead of “Server uses different class tables” so the average player is less confused.
- Fixed end of round lobby on non-widescreen.
- Fixed inventory screen on 16:10.
New Features
- Added CRC checks when handling matchmaking to ensure purity in matchmaking servers.
- New main menu tracks.
- New Checkpoint feature where music plays if a counter-attack is started.
- Added “Contact Coop” into the official Cooperative map cycle.
- Added some new character variety for the Insurgents - new Fighter, Sapper and Machinegunner character skins.
- Updated some SDK maps: VIP and Push.
- Added srcds_run for Linux servers as a better option for running servers (supports auto-restart, debug log generation, etc.).
- Added stat logging for “round win” and “cache destroyed”.
.. and more. Get the full list here.