Insurgency updated today to include redesigned Coop and Multiplayer server browser menus, various features for mod support, bug fixes and polish to several maps. Full change list is below:
Jan 29 Hotfix:
We released a small hotfix to resolve the following issues:
- Added quick connect button to the coop and multiplayer sections which mimics the old matchmaking behavior.
- Fixed bug where you couldn’t fire weapon in water.
- Fixed inconsistent playlist styling in the solo menu.
- Fixed incorrect ordering of third-party playlists in the solo menu.
- Fixed playlist minimum player filter defaulting to 1.
- Fixed incorrect game modes appearing in the “custom” playlist.
Features
- Redesigned Cooperative and Multiplayer menus:
- Filter results displayed as a server browser list
- Servers can now be filtered by mod support (sv_pure value) and official status (include/exclude official servers).
- Note: quick connect to servers functionality temporarily removed until next patch.
- Ragdolls will spawn blood decals on surfaces behind them when shot.
- Added “Cold World” support which allows winter maps to emit a cold breath particle from players’ mouths. This may be enabled in a level by toggling the setting on in Map Properties.
Modding Features and Improvements
- Hammer:
- Fixed crash when using the arrow keys to navigate the model browser.
- Automatically transfer focus to map view if previous focus window was also a map view which is consistent with the focus behavior in Valve’s original implementation. This behavior can be reverted in the options menu.
- Added outputs to ins_rulesproxy entity:
- “OnWaveDeployedTeamOne” - fired when the Security team respawns as the result of a reinforcement wave.
- “OnWaveDeployedTeamTwo” - fired when the Insurgent team respawns as the result of a reinforcement wave.
- “OnRapidDeploymentTeamOne” - fired when the Security team is reinforced as the result of an objective capture.
- “OnRapidDeploymentTeamTwo” - fired when the Insurgent team is reinforced as the result of an objective capture.
- “OnRoundReset” is now a string output which contains the name of the gamemode being played.
- Added “Destructible Object” entity which can be hooked up to map scripts as alternative destructible objects instead of a weapon cache. The destructible object defaults to a radio which may be shot and has 100 health, but may be configured to be whatever object a modder wants it to be and contain the appropriate amount of health. Here is how a modder would change the object’s visuals in the map script:
- “CustomModelPathHealthy” allows for a custom model path (e.g. "models/static_props/ins_radio.mdl").
- "CustomModelPathDestroyed" allows for a custom destroyed model path (e.g. "models/static_props/ins_radio_burned.mdl").
- Added AE_VM_GLOBALSOUND animation event to view models which will trigger sounds to other players on the server. Used for the M1 Garand ping in Day of Infamy.
- Renamed “ins_explosion” to “env_explosion_ins” as this is more compatible with the Source round reset system.
- Theaters:
- Particle precache feature in theaters now works as intended.
- Added “rifle_clip” act table for weapons for stripper clip loaded weapons.
- Added new Invasion game mode for Day of Infamy.
- Added support for bayonets as a weapon attachment upgrade. See Day of Infamy’s implementation for more info.
- In addition to “draw_speed” and “holster_speed” modifiers for a weapon upgrade in the theater scripts, we have added “draw_speed_next_weapon” and “holster_speed_prev_weapon” modifiers as well, particularly to support the sling upgrade in Day of Infamy.
- Playlist file changes (see example.playlist for examples):
- Added “show_passworded_servers” to filters, allows for passworded servers to appear for your playlist in the new server browser.
- Added “mod_support” to filters, enables a “mod support” checkbox to filter results by sv_pure status.
- Added “localization” block, any localization files defined in here are loaded in the menu, this is deal for localized strings such as playlist name/descriptions, map names and gamemode names.
- Fixed tags list not showing up sometimes when uploading a file to Workshop.
- Soundscapes will now be added to map uploads on Workshop.
- Map images are now located in “materials/vgui/maps”, map images require two versions and will fall back to “materials/vgui/endroundlobby/maps” for backwards compatibility
- _large - 1024x512 image used for banners
- _small - 256x128 image used for thumbnails
- Weapon stock attachments now use a custom stock attachment point on the weapon instead of drawing a line to the foregrip in the Kit UI.
- Player animations have been broken up into multiple animation models instead of a single one, so custom player models will need to be recompiled in order for animations to work.
- The RPG and AT4 will display correctly in the Kit menu if set to a primary weapon.
Stability Improvements
- Merged in some improved DoS protection from Orange Box.
Bug Fixes
- Players can no longer plant C4 on walls inside restricted areas.
- Fixed particle FX not being affected by fog.
- Fixed sprinkler sounds doubling up.
- Fixed sv_playlist not working correctly from Workshop mods on dedicated servers. sv_playlist can now be set on the command line and all Workshop playlists will be available to be set manually using the sv_playlist cvar.
- Fixed downloading multiple Workshop mods simultaneously at server startup.
- Connection failures now return you to the previous menu rather than the news screen.
Gameplay Improvements
- Enemy AI in Survival becomes even more challenging as players progress.
- Players can now prone in shallow water.
- Adjusted the falloff of the prone crawling sound so it’s not as loud.
- ANM-14 incendiary grenade now has its own bounce sound instead of using the M67 one.
- Shotgun pumping is now more consistent while aiming down sights or hip firing. Equipping a foregrip also increases the speed of the pumping slightly.
Map Changes
- Heights
- Art updates.
- Small clipping pass.
- Fixed some small issues throughout the map.
- Market
- Clipping pass.
- Fixed some exploits.
- Smoothed some movement.
- Ministry
- Art updates
- Fixed some small issues throughout the map.
- Revolt
- Fixed restricted zone for A Push SEC.
- Siege
- Fixed some clipping issues.
- Clipped all stairs.
- Buhriz
- Fixed some clipping issues.
- Clipped all stairs.
- Kandagal
- Fixed some clipping issues.