We've made some changes and decided to put out another update.
- Brought Firefight back to the way it was on Friday, with the primary exception being slightly faster capture times, B starts out as the only unassigned point, games last more rounds, and there is an elimination winning condition in place so if your team has no one playing the round ends instead of waiting for the remaining points to be captured.
- Fixed leaning, muzzle flashes and laser pointers in first person spectator.
- Added new convar mp_spectator_allow_chase which determines whether third person spectating is allowed. By default third person spectating is now disabled on coop and realism.
- Added new convar sv_vote_kick_min_players which dictates the amount of players required to be on a server to start a kick vote.
- Capture messages only display individual captors when it is your team that is capturing. If the enemy is capturing, it doesn't tell you who the individual enemy captors are.
- RPG-7 rockets will now break glass instead of detonating.
- Fixed some localization scripts where the names of the weapons were inconsistent between weapon selection and death messages.
- Implemented another potential fix for UFO ragdolls. Please let us know if you still see them or if they subside.