We have a new update for you guys this weekend. Here's the changelog:
- New Content
- New and improved main menus.
- Updated Market, District, Ministry and Buhriz_Coop.
- Updated map overviews with grids.
- Critical Fixes
- Improved weight system to better differentiate between light and heavy with contrasting acceleration, sprint and slide speeds.
- Improved damage model and hitboxes.
- Improved LMG recoil in hipped and bipod modes.
- Tweaked sway behavior while moving.
- When you are awarded a supply token, it now pops up on the bottom of your screen and makes a sound (like it used to), to remind you that you've earned supply.
- Fixed server CFGs so server admins can modify game cvars without the game mode overriding them.
- Increased effectiveness of AP rounds.
- Reduced OSX inventory bug where players could not see or select weapons/upgrades. [Note: This appears fixed for some and broken for others - hence "reduced" instead of "fixed". Please let us know if it works for you or not!]
- Coop & Artificial Intelligence Improvements
- Fixed hunt mode so bots now properly spawn throughout the map.
- Added a "# Insurgents Remaining" counter to hunt mode.
- Fixed supply gaining in coop. You now get a supply token every 2 kills.
- Bots no longer sit there and stare at you when they should be attacking.
- Bots now hear you if you try to sneak up on them without quietly walking.
- Bots now investigate more intelligently.
- When you are capturing a point in checkpoint, bots no longer sprint at you aimlessly - they are more methodical.
- In coop you can now see friendlies no matter where they are in the map, even if they're not in your squad.
- Misc. Improvements
- Pressing escape can now close various ingame menus.
- Increased Firefight game length from best of 5 to best of 7.
- Increased Coop game length from best of 3 to best of 5.
- Fixed wave count not being displayed pre-game.
- New player animations for deployed bipod - player no longer looks like he's standing normally when in fact he's crouch deployed.
- First person deployed animations are no longer really low on the screen.
- Tweaked tracers so LMGs are the only weapons that use them.
- Updated sniper rifle sounds.
- Fixed an issue with the M4A1 silencer appearing to be floating.
- Fixed RPK hollow point rounds from using AP round qualities.
- Explosive sounds now use speed of sound rule.
- Tweaked glass material so it's less transparent (sometimes people thought there was no glass there when in fact there was).
- Added normal map details to a bunch of textures in the game that didn't have them before (you might notice some graphical improvements in some of the environments).
- Added xbox 360 controller support.
For more information, please visit the post on our official forums.