We've released another hot fix with the following in it:
- Fixed some font issues with the kit selection screen
- Fixed squad VOIP so you can now communicate with squad members even if they're not in proximity of you.
- Squad mates are now displayed as green on the overhead map.
- New way of doing weapon sensitivities which will scale it down with FOV. Use cl_zoom_sensitivity (ADS) and cl_zoom_sensitivity_scope (4x/snipers) to adjust the scaling factor. These should also work in mouse options.
- Fixed bug with map overview where it would resize in spectator.
- Spectator UI now tells you when you are waiting for a wave rather than saying 0 seconds until respawn.
- Disabled free aim while sprinting.
- Shotguns now have laser sights and flash lights.
- Tweaks to recoil on M249, M4A1, UMP45, MP5 and MP40.
- In Bipod mode you now have less sway.
- Increased recoil while moving.
- Walking is now silent.
- Mini-14 is now 20 rounds instead of 10.
- RPG now costs 4 supply. In the future it will be one-time use and we will reduce the supply cost again.
- New re-supply option in the kit selection screen allowing players to stock up on ammo. Especially useful in coop.
- In coop, all players on your team will be shown on your HUD at all times, not just squad mates.
- Adjusted movement speeds for reloading and moving in iron sight.
- Dry fire resembles the weapon firemode a lot more.
- "UPGRADES" label in inventory UI was slightly overlaying the add upgrade button.
- Disabled the code that attempted to show the inventory menu on first spawn as it was causing some issues with a high ping.
- Added newline at the end of "%gamemode% wave triggered" message and made the message developer client-side instead of networked.
- Removed the checks that marked .theater files as unsafe to download.
- Removed mp_decals cvar, will use entirely clientside r_decals value instead.
For more information please visit the thread on our official forums.