We are pleased to see everyone enjoying VIP and Outpost so far!
We have another update on the way. We've posted the changelog already, so you all can see what we have in store.
Check it out on our forums:
www.playinsurgency.com/forums/topic/2687-hot-fix-october-12-2013/
Map and Game Mode Improvements - Updated Ministry (VIP), Market (Coop) and Heights (Coop). - VIP and Push now switch teams half way through playing a map. - Push has been modified to consist of 5 minute start time with 5 waves for attackers and 15 waves for defenders. Each additional capture adds 5 waves for attacking team and 5 minutes to the timer. - Checkpoint bot count now scales appropriately based on how many people are playing. - Outpost games are now fixed to 5 rounds. Other Important Fixes and Improvements - Fixed potential crash where we were going over the limit of player class templates. - Friendly VIP location is now displayed on the HUD at all times. - VIP is now displayed in red on the map overview and HUD. - Moving in crouched ADS is now silent. - Footstep levels/volumes have been adjusted all around. - New particle effects for weapon smoke and concrete bullet impacts. - Updated player model blood decals. - Fixed corrupt overview materials. - Adjusted nextbot attack spread. - Players do slightly more damage to teammates when mp_friendlyfire is enabled (default mp_friendlyfire_damage changed from 0.35 to 0.50). - Freeze time at the start of a round is now set to 15 by default. - Player speed is no longer reduced when in a restricted area. Player still may not shoot or sprint.