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LION Update 0.4.08

Great Saturday to all.
In this new set of patches, I have been making, I have fixed several bugs with the game and making adjustments, there is still some key features that are missing and witch I will be developing during the year.

Herer are a list of Bugs I have fixed and new features added:

-The error causing the player to get stuck after their attacks have been interrupted has been fixed.
-The action arrow indicator has several fixes and resized;
-The number of materials given by enemies has been adjusted.
-The pierce and Magic children have better aiming and positioning when aiming from low and high places.
-The respawn in Mechanimoren will not suddenly transport you to another room
-The HUD had several size and changes where text indicates the mechanics of several input buttons.
-The radial menu now shows the attack plans position of the children and witch ones will go to execute it.
-The radial menu also has now changed the execution of actions, that is now divided into Assault and Aid.

-the pointer also had several bug fixes and adjustments allowing for better aiming.
-Also the section in the electrical generator center with the moving platforms should be working better this time.
-The Select all action in the radial menu now divides into Selecting all children, children outside formation and inside formation.
-The tutorial world of the game is finished, this is a tutorial section that will slow to properly better teach the mechanics of the game, allowing for better understanding of the game concept. It takes place in a separated world.
-The tutorials in the main game have also been updated as well aiding better with better text to read and instructions to execute the actions.
-The camera will move up when aiming using aim actions and the player aims up.
-The healing skills now can cause a small amount of damage to nearby enemies when these can hit multiple targets.
-Fix an error where Rosamunde will move while executing abilities.
-A big change to the game main combat is the Support stance and the fact that now you can attack with the same child continuously as long as you have charge in your reserve. this will allow to not force change the child type when you are in the middle of an attack.
-The support stance is a stance where the children will now focus entirely in aiding Rosamunde with her attacks and actions, when you have healers in this stance will focus on healing Rosamunde, tanks will attempt to Aggro enemies that attacks her and DPS will synchro their attacks with her.
-Another change is the Aim Actions for melee characters like the red cut and yellow impact, the reason being that pierce and magic will shoot projectiles but the other 2 while do an attack with no effect, now they will jump to the target and do a single attack.
-If the player holds the attack button or the tool button while in Aim Actions, all of the children outside formation will attack at the point the player is aiming at.

-I will be working in a new big update implementing the final missing mechanics of the game, there are just a few and are part of already existing system, and mostly changes to enemies AI and new attacks, that are preparing for better combat experience along side new enemy types, among them air enemies which are not one at the moment.

Stay tuned for more information.