Great day everyone, these have been quite busy two months in which i have been working on the game, after receiving the award from Latinx in gaming, now My Game LION is set to also appear in a Stream and Conversion from the Latinx Games Fest, that takes place in September.
They will be talking about my game and playing them, this will be really exiting to see the reactions and feedback they can give.
These paths two months, has been mostly Polishing of the game and improving the AI of the Enemies and Children also creating the New Attack Plan System.
The New Update for LION after so many moths will come this month
I cannot precise a date but probably for around the 15 of August will be realized, I will let know the week or the day before I do so.
NOTE that this is the first of 5 updates that will be released each moth until the year ends, as will complete the core mechanics and section of the early access world and the game demo, all the rest that will be developed Next year will be the core content of new enemies, Worlds and Main story and bosses.
The Attack Plan System and New AI
The attack plan System is finally done and alongside it its Editor, inside of the game you will find default made attack plans if you don’t want to spend time creating your own, however the system will be also there for when you want to customize the ones you obtain or create your own from 0.
These plans are called from the Inventory menu, then press over the attack plans Preview and you enter the menu, in the middle will appear the current configuration of the attack plan, to the right the attack plans you created or obtained and to the left the slots in which you can equip them.
The first 4 attack plans can be called by Holding LT and Pressing one of the DPad buttons to call up to 4 attack plan systems, the other 4 are called from the radial menu.
Also the attack plan system of the children has been drastically improved, there is still adjustments to make, but now the children can dodge, evade and even parry incoming attacks, also can change their position when they have no sight of their target and can execute their special attacks by themselves when they deem it necessary.
Massive Bug Fixing and New Child Canon and Launch
A lot of time was spent in fixing bugs in the game, there were many system that got broken after I remade some Core Code of the game and some systems, now everything is working properly, also the Attacks Like the Child Launch and the Stick on Enemies mechanics is working even better as well as using the Child Canon, which now Has New Mechanics, not only is fixed when the children are launched at grab object so they will pick them up but also will perform unique effects and attacks on enemies when thy hit them.
Radial menu New Modes
The radial menu, now includes 4 sections that are changed with the Dpad or Numbers 1234, these will change to the Attack Plans, Special Abilities, and objects being Grabbed or Interacted to by children. Allowing to manage and call actions from them in the middle of the battle.

Enemies Ranks
Enemies now posses something called a rank system, is like a small replacement for levels, this ranks systems has 6 levels, and will increase the enemies’ attributes and also their appearances well as granting them new abilities and attacks.
Here is an example of this with the Uro Magi and the Orphans.

The Upgrade System
The upgrade system also got several changes, is still based on obtained materials but now the expense on them is based on level and not individual attribute.
The max level each attribute can have been yet to be determinate as I’m considering to see if I should allow the player reach or set the children up to level 50 or level 100, meaning that each of the 5 attributes could be at max level 10 placing equal amount of level up in each attribute to reach 50 or max 25 if it is 100.
Remaking of The Dialogue System
The dialogue system core code was completely changed, it had quite a lot of limitations, this new system will ensure ease of use and better execution of the dialogues and evens and will allow to properly set up dialogues for cinematics and events.
New Abilities and The Child Canon and Grabbing Skills
New Abilities were programed for the children and will be available in the Update of September, also the AS told before, the Child Canon and Child launch now have unique effects.
AS show the children perform unique attacks based on their type, red children will perform acrobatic grab and Smash attack on enemies, yellow children will do massive hit that will send enemies flying backwards, green children perform a shoot that won’t stop until reaching its destination and will knockback enemies to the sides
Optimizations and Under the Hood Improvements
A lot of these moths went digging under the Dirt and Fixing the Pile of... CRAP CODE I made at the beginning, thus Making sure you get the least number of bugs while playing, you will notice the elements of the game with improved performance and more snaping in response.