Great day, everyone! We are releasing another essential hotfix aimed at resolving several hard locks and improving early-game clarity and progression.
Critical Progression Fixes
Minary Acquisition Fixed: Minary, a key child character, was not loading correctly in the Fallen Rock Pass area, preventing her acquisition. This issue has now been resolved.
Tutorial World End Lock Fixed: The final screen of the tutorial world will no longer hard-lock the game, ensuring a smooth transition to the main game.
Gameplay Clarity & Tutorial Improvements
Child Cannon Device Indicators: Several switches that require the Child Cannon ability have been repositioned vertically. This visual change should better indicate that the skill must be used on them.
Tutorial World Polish:
Collision Fixes: Several collision issues that were unexpectedly blocking paths have been resolved.
Tactical View: Objects that were difficult to interact with in Tactical View have been adjusted.
Missing Tutorials Fixed: Several tutorials that failed to trigger and display necessary information are now fixed.
The Heal Surge Tutorial now correctly triggers, indicating how to reanimate children during combat.
World & Environment Polish
Vegetation Placement: Several modifications have been made to vegetation placement across the world. (More adjustments are currently underway.)
I am currently running through the entire game to fix all remaining bugs and adjust anything that needs improvement. Stay tuned for more information!
