
Hello, this is LIFUEL.
In this update, we have introduced a new system, [Armor Break],
along with updates related to the game's lore and story.
The new system is designed to immobilize even the most powerful enemies equipped with super armor.
We acknowledge that there are still inadequacies in the production and system,
so your feedback and suggestions are very valuable to us.
You can find the details of the update below!
[Main Changes]
1. New System: Added [Armor Break].
[Armor Break] is a new system that can immobilize enemies with super armor.
The gauge for [Armor Break] fills up with each hit from normal attacks or skills,
and is displayed as a white gauge around the enemy HP bar UI.
The gauge decreases over time if not continuously attacked,
so you need to hit the enemy rapidly and consistently to fully charge it.
Once the gauge is filled to 100%, [Armor Break] occurs, resulting in powerful effects.
For common monsters, it results in instant death regardless of their health status!
For champion monsters, elite monsters, and boss monsters with super armor,
it temporarily disables their super armor and renders them immobile.
Chargeable skills have the following advantages for [Armor Break]:
Fully charged skills fill the [Armor Break] gauge significantly more than regular skills.
Hitting an enemy with a fully charged skill at the moment it prepares to attack will
immediately fill the [Armor Break] gauge to 100%!
Since each skill fills the gauge differently, and each monster requires a different amount to be filled,
you'll need to build your skill deck accordingly if you want to focus on this system.
2. [Unlock] UI Added.
To provide a continuous and diverse playing experience,
we have added an [Unlock] element and UI that adds modules and skills
as you progress through the game.
Future skills and modules will be revealed through [Unlock].
However, some of the existing modules and skills will be temporarily locked
at the beginning of the game. We ask for your understanding in this matter.
3. Story Content Added to Tutorial.
We have added cutscenes and interactable objects to the intro and tutorial related to the story.
We'll keep working on the various events that will happen, and the mysteries of the world!
[Update]
[Modification]
The resources for the enemies LittleSwordWolf and LittleGunWolf have been changed.
[Modification]
The attack pattern of LittleSwordWolf has been modified. Now, LittleSwordWolf will charge forward with a sword.
[Modification]
The health of all enemies has been adjusted downwards.
[Modification]
Super armor is now provided by default to all champion monsters (manager monsters) in all stages.
[New Feature]
Now, the enemies LittleSwordWolf and LittleGunWolf will roar upon spotting the player.
Please enjoy the new features and story.
We would like to hear your opinions on any issues you encounter while playing the game.
Even small details are welcome.
Your honest and candid feedback will be of great help as we strive to improve
even the issues that were overlooked in the demo version.
Contact Us

