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Patch 231106 | Demo | SKILL MODIFICATION Update!

Hello, this is LIFUEL.
Sorry about late update, but we're glad to be back with a new update after a long time!
The entire LIFUEL team has been deeply engaged in updating the demo and crafting new content.
This update focuses on the feature of STAND-ALONE: SKILL MODIFICATION UPDATES.
Our goal with this update was to ensure that
the excitement and strategic importance of modifying skills were immediately evident and enjoyable.
With the UI/UX changes, the game might become a bit more complex.
If you find anything doesn’t feel right,
PLEASE report it immediately to our Discord channel or the Steam community!
We are very, sincerely... DESPERATELY in need of feedback!
There are several other updates, so please check below for more details.

[Major Changes] UI/UX related to skill modification has been significantly changed.

[New Feature]

- We've completely redesigned the UI/UX for SKILL MODIFICATION.
- An [Undo] feature has been added when modifying skills.

[Modification]

- The character's health bar and skill UI have been updated.
- Skill inventory and module inventory have been integrated.
- The skill description UI has been revised, and the text simplified.
- The cooldown display UI has been updated.

※ Update

[New Feature] A skip function has been added to some cutscenes.

- Intro scenario cutscene
- Death cutscene
- Suspicious Wolf dialogue cutscene

[New Feature] An exclamation mark UI has been added when enemies recognize the player and when they attack.

[New Feature] The Base Camp has been completely transformed.

[New Feature]

New Core Modules that can be selected at the Base Camp for new challenges have been added.
- Stable Core: Recovers health after combat.
- Accelerated Core: Recovers stamina when the final attack of a common attack hits.
- Reactive Core: Allows the use of skills even while rolling.

Each Core Module will be unlocked as the game progresses.
The UI related to the unlocking will be added soon.
Enjoy the gameplay these new Core Module offer!

[New Feature] Now your game progress is saved even during challenges.

When you exit the game mid-challenge, Skills, Modifications, Modules, and Health Points are automatically saved at the point of room entry.

[New Feature] Now a dash-attack is available

when you perform a common attack right after rolling.

[Modification] The general field rewards have been diversified into two types.

- You can either acquire a new skill or modify an existing one as a reward.
- The changed rewards can be seen as icons on the nodes of the map.

[Modification] There have been additions and changes to BGM.

- BGM has been added to the intro scenario cutscene.
- General field and elite battle BGM have been changed.

[Modification] Defeating champion monsters now allows you to recover a small amount of health points.

[Modification] Rolling action is now possible in the “Corpse Mountain” field.

[Modification] The common Sword Wolf no longer has a Super Armor.

We sincerely thank everyone for their interest in our game and for providing feedback 😊.
We will continue to update the game and work harder for better development. Thank you!

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