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Patch 230806 | Demo | Skills Renewal Update!

Hello, LIFUEL here.
Our latest update took some time as we revamped our skills.
However, we're thrilled to introduce enhanced gameplay mechanics and features.
Here's what's new :)

[Major Updates] A Comprehensive Skill Revamp!

[New Feature] Introducing new skills:

- Twister: Drags nearby foes close, dealing damage.
- Flash Pierce: Directs a piercing thrust, harming adversaries.

[New Feature] Skills applying the new 'Burn' status have been added:

- Flare Wave: Conjures a fire pillar ahead, inducing burns.
- Flare Wheel: Revolves fire in mid-air and smashes down, setting foes ablaze.
- Flame Rush: Engages in a flame-wrapped dash, burning enemies.

[New Feature] Skills that administer the updated 'Electrofied' effect:

- Thunder Strike: Calls down lightning, generating an electrocution zone.
- Electro Blade: Launches a cutting blade forward, dealing damage and electrocuting.

[Modification] Usability improvements for the following skills:

- Flare Wave: Now, when cast mid-air, it throws a fireball.
- Swift Strike: Available in the air.
- Zap: Also available in the air.

[Modification] Skill adjustments for damage and features:

- Thunder Jab: Electrocutes on hit. Double electrocution on criticals.
- Swift Strike: Boosted damage on critical hits.
- Whirlwind: Pulls enemies within its radius.
- Rapid Cross: Restores stamina with critical hits.
- Seismic Crash: Imposes a 3-second stun.
- Twirling Cutter: Skill cooldown resets upon making a kill.
- Skewering Flip: Ensures the next skill lands a critical hit.

※ Update

[New Feature] Introduced 'Burn' status: Affected enemies sustain damage over time.

[New Feature] 'Electrified' status has been revamped:
After a delay, a lightning bolt now targets affected enemies.

[New Feature] Introduced 'Exhaustion' status: Slows down enemy attack speed.

[New Feature] Skills can now have added passives:

- Vulnerable: Applies Vulnerability status.
- Ignition: Inflicts Burn.
- Partial Ignition: 50% chance to cause Burn.
- Debuff: Induces Exhaustion.
- Random Skill Boost: Reduces a random skill's cooldown by 1s.
- Crit Buff: Using a skill boosts critical rate by 10% for 4s.
- Cooldown Reduction Buff: Skill use accelerates cooldown recovery by 10% for 4s.
- AS Buff: Enhances attack speed by 3% for 4s after skill use.

[New Feature] Descriptive icons added to skills and tooltips.

[Update] On ground or in air-only restrictions on numerous skills removed.

[Update] Adjustments made to various skill damages and functionalities.

[Update] Existing passive have been balanced.

[Update] New attack patterns added for in-air basic strikes.

[Update] Post-skill, follow-up abilities can be used any time during the main skill's cooldown.

[Update] Each shop now offers unique items without duplicates.

[Update] Early game no longer features shops, rests, or elite battles.

[Update] Enhanced the visuals for status ailment effects.

※ Bug Fixes

[Bug Fix] Resolved a bug causing infinite skill loops under specific conditions.

[Bug Fix] Addressed an issue where basic attacks occasionally malfunctioned.

[Bug Fix] Fixed a bug where Vulnerability effects were instantly applied.

[Bug Fix] Stage 1 bosses no longer get stuck walking in place.

[Bug Fix] Addressed sporadic frame drops on flat terrains.

Our heartfelt gratitude to everyone showing interest and providing feedback on our game.😊
Rest assured, we'll keep up with regular updates and redouble our development efforts. Thanks a lot!

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