It's been a busy few months, but here we have the combined updates from version 1.20 and 1.30, now released and ready for testing! Lots of design and clarity updates in this one; faction tracking is now front and center on the top bar, and faction leaders now give you a clearer idea of what they think of you, both in the council room and during events. I've also tweaked the starting conditions to prevent a variety of difficult/impossible starts (goodbye, one-tile islands!). Full details below; check it out and definitely let me know if you find any bugs!
(P.S. If you are not an alpha tester, do not despair! Feast or Fracture is in active development and road-mapped for release at the end of this year. Wishlist or follow us to stay in the loop!)
New to this Version...
Design & Clarity
- New faction tracking on the top bar
- Improved taxation GUI and cleaned up taxation effects on factions
- Highlight selected unit or village on the map
- Improved council display, including a desktop mirror to view your "self"
- Improved event display, adding icons and faction leader text to results
- Improved event structure; easy generation of new events
- Added new character dialogue for all 14 active characters, and added character comments in council
- Cleaned up lifestyle tracking; lifestyle is now 1 number
- Turned off "fervor" tracking. Don't worry, we'll bring this back with the religion module! (road-mapped for version 1.50)
Balance/Play
- Changed unit tree; level0 units are now farmers and warbands.
- Added grain silos as a level 0 building, built by farmers. Re-enabled farmers building simple buildings.
- Added quarries (laborers produce stone, can only be built on mountains)
- Improved map script, prevent tiny island starts
- Removed random early bandits from easy difficulties
- Improved bandit/marauder script: opportunists. Bandits will not attack tiles with a military unit guarding them.
- Updated starting bonuses for Ephraim, Tarissa, and Ying Tsu.
Fixed Bugs:
- fixed crash related to generating faction leaders for specific factions
- fixed event popups overlapping bottom toggle bar
- fixed load saved games module failing to load all games
- fixed a bug that prevented various crops from growing on 'lonely mountain' tiles
- fixed a bug where the "Negotiate with a hamlet" window wasn't closing correctly
- fixed a bug that spawned bandits on turn 3 in every game.
- fixed a crash related to refugees generating with phantom "attackers"
- fixed several crashes related to failures of map generation.
Bonus points for reading this far - the roadmap for version 1.4x is to include rivers and a map editor!