And here it is, the (massive) v2.0 update! Over 1 years' worth of updates, from adding sailors and water movement to revamping the kingdom level-up mechanic. Thank you all for your patience and continued support!
This version is full of new ideas and quality-of-life tweaks, and I hope you enjoy it! Detailed notes below. Have fun, and definitely let me know in the discord or feedback portal of any bugs you run into.
Cheers,
Alex
Note: this build is for the closed beta. If that's not you, don't worry! Stay tuned for roadmap updates later this month; we're (spoiler) targeting an early-access release by the end of the year!
Build 2.01 Rev Notes
Major Updates:
- Revamped kingdom levelling: now, when you have enough food and lifestyle to upgrade your kingdom, YOU choose which units to unlock for this level. Adds lots of variety to playstyle - will you rush mystics or military, merchants or scholars?
- Revamped crossroads->village->town promotion. Promoting a settlement now requires a certain # of retired units.
- Added unit aging and retirement for a lifestyle bonus.
- Added sailors and water movement. Sailors are new units that can be recruited from any town or village (once you've unlocked them).
- Added 2 new terrain types: hills & plains. Hills are great for ranches but can't support farms; plains support a limited palette of crops and animals.
Smaller Updates:
- Added breakdown menus for income and resources
- Added breakdown menus for factions (from topbar)
- Improved delegation flow
- Added "claim water" mechanic - if a player controls all terrain tiles adjacent to a water tile, the water tile will automatically be owned by the tile
- Added score sheet on game won/lost - show population, lifestyle score, bloodiness score, etc.
- Added a button to highlight/select the next idle unit.
- Added button to show other players' current lifestyle scores
Bug Fixes:
- Fixed a bug with renaming settlements and units in-game.
- Fixed various bugs related to in-game popups not layering, not clearing, and generally being messy.
- And many, many others...