New Module Pack
The first post launch module pack is a new and unique collection of deployable modules.
Deployable modules attack by releasing an instance of the module onto the map which attacks on its own. They have a set lifespan indicated by their charge bar that depletes over time.
Carefully position and maneuver yourself to make the most of these modules!
Deployable Remote Sentry Module
- Deploys sentry turrets that fire at enemies
- Choose to upgrade into shotgun turrets or burst turrets

Deployable Beam Sentry Module
- Deploys turrets that fire piercing beams at enemies
- Upgrade to modify the beam

Barrel Deployment Module
- Deploys barrels that explode after time
- Choose to upgrade by increasing or decreasing the barrel roll distance
- Final upgrades release mini barrels on explosion

Deployable Electrostatic Generator Module
- Deploys generators that arc electricity between them
- Upgrade to increase generator active time and deployment rate to maximise no. of generators and unleash the electricity!

Changes and Hotfixes
- Fixed bug interaction allowing for infinite lives
- Fixed bug where the portable shield generator's shield wouldn't get destroyed by projectiles
- Added collision i-frames for player after a stacked shield gets hit
- Fixed issue where the portable shield generator would continue to charge even without stacking
- Fixed repulsion defense upgrades showing the wrong visual effect
- Fixed controller navigation bugs on level up screen
- Fixed controller scrolling issue when level up screen opens
- Fixed ion blaster not playing it's shoot SFX
- Improved upgrade tree auto scroll when selecting an upgrade in the level up screen
- Made all active enemy projectiles get killed on the final boss transition
- Made astral upgrade heal on 500 kills spawn an HP pickup instead of directly healing the player
- Reworded some upgrade descriptions for more clarity
- Made vortex final blast visual larger
- Increased missile explosion damage
- Increased repulsion damage
