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The Impossible Architecture Of The Stanley Parable

About a year ago I interviewed Davey Wreden and William Pugh about the architecture of The Stanley Parable but never published the article. I’d been thinking about how the game intertwines narration and level design for a while, but it was a gif which finally converted solo pondering into getting the pair on Skype. Here’s what happened when Wreden and Pugh dug into the ideas behind The Stanley Parable’s disorienting and utterly impossible building.

CAUTION: There will be spoilers.

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