November 2025 Roadmap Announcement
The November roadmap focuses on improving the gameplay experience and usability for new players.
In addition, we are adding new content to systems developed in the October roadmap and focusing on optimization work.
(Content / Systems)
Added new NPC companions
Companion limit increased to 2 based on reputation
Added new side missions
Added non-interactive NPC conversations
Added several early-game food items
Improved bird AI to help them escape more naturally
Added a new mini-game
Improved wolf AI
(Convenience / Optimization / Graphics)
Added recommended system specs and reset feature
Improved controller support
Expanded compass range for better direction visibility
Added object icons within castles
Changed map marker key settings
Added warning indicators for low health emergencies
Adjusted parts of the main quest that could cause confusion
Added water immersion effects
Clarified “feeling sleepy” dialogue
Improved graphics for certain buildings
Continued graphics optimization
Improved building placement convenience
Fixed unnatural animations when boarding ships
Improved loading speed for environmental assets during travel or loading screens
Enhanced visual effects for torches and fire arrows
Added player direction indicator on the map
If companions were present during the final scenario, they will now also be imprisoned together
Added guidelines for changing arrows
Added rotation guide for furniture workbenches
Improved companion AI so they spread out more naturally
Removed hand-drawn map
(Structures)
Added artificial structures and new building sites
(Balance Adjustments)
Reduced initial hiring cost for subordinates
Added crafting recipe for campfires in basic crafting
Negotiations now result in a draw when positive and negative responses are equal
Reduced stamina consumption for bows
Reduced stamina consumption when rolling
Increased certain mini-game stat effectiveness
Reduced taming requirements for horses
Reduced health for non-combat animals
Slightly reduced health for early-game pursuers and bandits
Slightly increased hit detection accuracy for sword blocks
Increased item stack limits
Increased item count in merchant inventory
(Multiplayer)
Important rewards are now shared among players in multiplayer
Added recommended prompt for sleeping together in multiplayer
We will continue to fix bugs and make detailed improvements on an ongoing basis.
Positive Steam reviews and recommendations are a tremendous help for our continued development—thank you sincerely.
Although not every suggestion can be implemented due to design direction or development complexity, each month’s roadmap always includes selected ideas from our official Discord community.
This is a project made with love and passion. While it may not be a AAA title, we aim to make it a memorable and enjoyable experience during the Early Access period, continuously adding fun content and improving areas that need refinement.
