We present the development roadmap for April 2025.
The April roadmap focuses on enhancing the depth and completeness of NPC relationships and interactions, along with updates that improve overall convenience and optimization of the game.
(Contents / System)
- Maximum number of hireable companions increased to 3 based on reputation
- Logging and mining actions now continue automatically after a short press; rest animation plays when stamina is depleted
- New animal-related random events added
- Added system to witness and record NPC criminal behavior
- Added feature to report NPC crimes to the police office (Podocheong) within castles
- Companion NPCs can now be imprisoned in the Podocheong jail inside castles
- NPCs imprisoned in Podocheong can now be released through bribes or negotiation
(Items / Building)
- Food item "Kimchi" added
(QoL / Optimization / Graphics)
- Added system to remove old items left in the field
- Downward attacks made easier to perform
- Improved unnatural waist movements in certain animations
(Structures)
- Added new Sword Society outpost
(NPC / Factions)
- Added mounted neutral and hostile NPCs
- NPCs can now pickpocket other NPCs
- Bandits and similar NPCs captured by guards will now be imprisoned in the nearest Podocheong jail
- When the Podocheong jail is full, the longest-held NPCs will be released first
(Multiplayer)
- When starting multiplayer for the first time, a message now recommends playing the tutorial from New Game
As always, bug fixes and detailed improvements will continue to be implemented throughout development.
Steam recommendations and positive re-evaluations are a great source of motivation for the continued development of our game. We sincerely thank you.
Depending on the direction of the game or the difficulty of development, we may not be able to reflect all player feedback. However, when we plan each monthly roadmap, we always select and incorporate a certain number of suggestions from the official Discord.
As this is a game created with deep affection, we will continue to add fun and meaningful content and address shortcomings throughout the early access period—so that even if it is not a AAA-class game, it will remain a memorable and enjoyable experience for you.
