AGE2: Patch 2F: Version 4.3.729236
Discussion thread
Performance:
- Vastly improved overall performance by enabling the renderer to update separately from the World Update.
- Text rendering has been improved and combined into a single pass (down from 5). Virtually all text in the game used to render 5 different passes to create the text outline effect.
- Command inputs now feel responsive when entered quickly. One common example was when the player would select a villager and quickly hit “build” “house” but the house command would not register.
- Upgrade and Build progress bars should appear smoother.
- The game will no longer take up 100% CPU, which will reduce heat buildup and energy consumption, which is mostly a problem with laptops.
- Large native fps improvements under Windows 10 (In some cases, more than 200% frame rate improvements have been experienced). NOTE: Only applies to people upgrading from Windows 8.
General:
- Old Saved games and Replays should now load correctly without desyncs.
- Record game is always enabled by default for multiplayer matches.
- Restore Multiplayer game should now function correctly.
- Hotkeys now correctly display and use special characters without corruption or crashing.
- Bright fonts and highlight colors have been toned down.
- Civilization sounds now play correctly at the start of a game and the delay has been removed so the game starts quicker.
- Main Menu music now has new logic to determine which music variation to play depending on which combinations of DLC the player owns.
- Selecting Random Civilizations should now function correctly with minimal duplications.
- Checkboxes in the Multiplayer Lobby now appear correctly when selecting Ready.
- Tech Tree images now correctly display the player color.
- Campaign Difficulty popup text no longer cuts off in localized languages.
- Campaign Difficulty setting is now saved correctly.
- Campaign background images no longer appear corrupted in the dark/shadow areas.
- Players are no longer able to make Player profiles with the same name.
- Players are no longer able to delete their last Profile.
- Game Launcher now functions correctly with Windows 10.
- Game Launcher text should now appear correctly in localized languages.
In Game Improvements:
- Taunt/Command audio now play correctly when selecting them in the Chat menu.
- Taunt/Command text should now display correctly in all localized languages.
- Help Text is no longer being cut off and the “hit point” and “hotkey” information is now being displayed correctly.
- Scrolling now has a small accelerate/decelerate value which is also tunable in the Options menu as Scroll Inertia (If you turn this off, scrolling will behave exactly the same as before).
- Clamped Mouse scrolling now functions correctly and players are able to easily move Windowed screens.
- Objectives menu now contains additional information (like Map Type, Treaty Length and Teams Locked).
- Diplomacy menu now correctly displays radial buttons.
- Players are no longer able to send tribute to enemy players.
- Non-Host players can no longer swap teams in scenarios when that option is disabled.
- Help cursor no longer stays active when using ESC to exit the Diplomacy menu.
- Save menu now displays dataset icons next to each entry.
Scenario Editor:
- Display Instructions message box for the Trigger Effects has been increased to 200 characters (up from 50).
- Display Instructions images no longer appear corrupted.
- Gaia’s default player color is now defaulted to grey.
- Additional Units, Buildings and Heroes now have placement sounds (like Amazon Archers, Sheep, Yurts and William Wallace).
- Starting Age now correctly updates the building visuals when loaded.
- Re-ordering Triggers with Effects should now function correct and maintain the correct Trigger association.
- Play Sound Trigger Effect no longer has “None” as a valid option and the Effect text will remain red until a sound file is selected.
- Teleport Trigger Effect now functions correctly and units no longer try to navigate back to their starting location.
- Lock and Unlock Trigger Effects now function correctly for Gates.
- Change Ownership Trigger Effect should now function correctly for Town Centers.
- Upload Trigger Effect now functions correctly with the Set Location Option.
- Disable Buildings Option now functions correctly with the Forgotten Dataset and disabled buildings are no longer available to build.
- Set Area should now function correctly with Patrol and Attack Move commands.
- Random Start Option should now function correctly with Starting Age, Unit Ownership, Town Center locations and Triggers.
- Opening the Menu while entering text no longer prevents further text entry once the Menu has been closed.
- The Delete Scenario Confirmation popup now correctly displays the file name being deleted.
- Saving a scenario no longer disables scroll wheel functionality in some menus.
Mod Manager:
- Filters have been integrated which include Status/Dataset check boxes and a text field.
- Players can also use the minus (-) key at the start of their text to create a negative filter.
- Shift+Click on Priority Up will move the selected item to the top of the list (or to the bottom if Priority Down was selected).
- Shift+Click on Enable will enable all visible mods based on the current filter setting (or
- Scenario movies and .BINA files should now load correctly.
- Publish Mod Preview Image help text now correctly says to use a .JPG file.
- Movies have been added to the Steam Tag list and recognizes .AVI and .WMV files.
- Clicking in the Mod list when it’s empty no longer crashes the game.
Known Issues:
- Quick Match functionality has temporarily been disabled.
- If fonts disappear after patching from older builds – please reboot your PC to resolve the issue.
- When watching replays, replaying at the fastest speed can lead to an eventual crash due to recent render decoupling changes.