Hello to all Cultists!
Thank you for supporting our game by purchasing it, and also for adding it to your wishlist if you haven’t bought it yet. Your support truly means a lot to us.
Every day, we read your feedback, complaints, and suggestions carefully, and we actively use them to guide our development. We are constantly working to fix issues in the game and improve the overall experience as much as possible.
Our main goal is to deliver you a fun and engaging experience. With that in mind, we would like to share a few things about what’s coming next. First, let us present our roadmap.
First of all, Evil of Fate is not a fully experimental Early Access project in the traditional sense. The core mechanics of the game are already solid and well-established. While there may be minor issues here and there, it is not an incomplete game.
The only missing piece is that the game currently consists of a single chapter.
However, this chapter was intentionally designed to gather your feedback and shape the future of the game. The upcoming chapters we will add are directly influenced by your reactions and suggestions to this first experience.
For example, certain mechanics such as weapon usage may not appear in every chapter. In addition, apart from the Rotterwood series, we are planning to introduce new chapters and entirely new storylines.
HERE’S WHAT WE AIM TO ACCOMPLISH IN THE NEXT MONTH:
We are also planning to introduce a standalone, fully horror-oriented, weaponless level focused on ritual mechanics, separate from the Rotterwood storyline.
We are also working on implementing a deep and detailed character customization system.
We are also planning to implement an in-game shop system, along with a dedicated in-game currency system.
We are committed to fixing all issues identified in the game, as well as any problems reported to us through feedback and player reports.
WHAT WE CURRENTLY HAVE:
Within the Rotterwood series, we are planning to add a single horror-action map that can be played in either co-op or single-player mode.
A story connected character selection system with 4 different characters.
A large, eerie map with rich vegetation, featuring both interior and exterior areas.
A loot system, along with pistol and UV flashlight mechanics.
A giant sized witch main boss capable of ducking through doorways and dealing heavy damage in a single strike, a female sub-boss wearing a deer mask who roams with a chainsaw, and a doctor mini-boss wielding a bone saw.
Various mechanical puzzles and team based cooperation mechanics.
A simple zombie horde that is easy to kill and designed to be fun to fight against.
A mission based inventory system with both TPS and FPS modes available simultaneously.
Realistic graphics, improved optimization, and a clean, intuitive user interface, along with a detailed server browser featuring advanced filtering options.
A story that you uncover by discovering and reading various notes throughout the world.
With a little patience, a lot of great content is waiting for us ♥ Feel free to leave a comment.