Greetings, adventurers!
As you might have noticed, several music tracks have been added to the game. Some are good, some are... also of acceptable quality, but I hope you like the overall feel of the dungeon!
Still, something was missing: customization. Ultimately, Full Gear is already highly varied with many builds being possible in different conditions, but the start of each run felt a bit... empty. Fear no more - there's six excellent starting kits to choose from!
If you manage to find them, that is.
Changelog
Version 0.1.0: "Tools of the Fool"
Added: Music! There's 17 tracks of... varying quality now playing throughout the dungeon. You can always mute them.
Added: Toolboxes! Customize the start of your run a little bit.
- Toolboxes are unlocked once you complete their Goal. They're all pretty tricky, so pay attention.
- They're themed around the six areas, and their more "obscure" and lesser-developed parts of the game.
- In the Base, select a Toolbox to get a unique equipment, unique non-equipment, unique token, and a standard item.
- Not using any toolbox raises your Max HP by 10 - but as a compromise, base Max HP is now 40. (This bonus is applied when you haven't unlocked any toolbox - so starting Max HP is effectively still 50.)
- Naturally, in Traditional Mode, all Toolboxes are unlocked immediately.
Added: some extra particles when activating a Drone in the Tutorial
Added: a short conversation for your first blind run in Modern mode
Buffed: some late-game items felt a little underpowered for their rarity.
- Keeper's Staff: +25% Marked damage -> +50% Marked damage
- "Wielder's Curse": +5 Attack -> +8 Attack
- Nesasio Devices: -3 Defense -> -2 Defense
- Raven Feather: added "Negate Blight"
Changed: Dummy Variables can now rarely appear in the dungeon
Fixed: rare softlock when killing some enemies with Fire/Blight
Fixed: Cogwheels now have proper shadow
Fixed: Seeder not working
Fixed: healthbar in tutorial would not appear when skipping the convo
Fixed: Blessed tooltip being misleading (from when Resistance granted trap resistance)
Fixed: Heaven Cracker not having Lightspeed
Fixed: opening slam sound couldn't be muted
Fixed: Crush would apply to both player and enemies when active
Version 0.1.1: Hotfix
Fixed: crash when using Guns, sometimes
Fixed: crash when insta-killing Sprocket Vermin
Fixed: Corroded enemies would show hovering particles
And... that's it! Not a whole lot, but enough to get by for now. Please do be sure to report any bugs on my Discord server - and as always...
See you around.
