Welcome to the first official dev blog for 3XO! We’re excited to give you a behind-the-scenes look at the technical process that goes into creating the stunning, lifelike avatars that will populate the world of 3XO. In this post, we’ll be diving deep into the workflow we use to import models from Daz 3D into Unreal Engine 5 (UE5). This process is crucial for ensuring that our characters not only look great but also function smoothly within the game.
There are a number of common and popular methods for bringing Daz 3D models into Unreal Engine, such as the official "Daz to UE Bridge". But these methods are simply not good enough or optimized enough for an actual, production-ready video game. So at Black Lotus, we've design a custom workflow that uses Blender to optimize the Daz models enough to actually use them in UE5.
We’ll cover each step of the journey, starting in Daz 3D, moving through Blender for some essential modifications, and finally landing in Unreal Engine 5. The tools we’ll be discussing include Daz Studio for model creation, Diffeomorphic for seamless importing, Blender for material and mesh adjustments, and Unreal Engine 5 for the final integration into our game. We won't go over the installation instructions for those tools in this post, as none of it is complicated, so get those tools installed and then continue with this tutorial.
Read the full Dev Blog here - https://3xo.io/blog/dev-blog-1-daz3d-models-in-unreal-engine